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Mike Mearls' blog post about RPG generations
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9711550" data-attributes="member: 11760"><p>Well, it does matter for the industry as a whole.</p><p></p><p>I am not scraping the data from Kickstarter, Backerkit and Gamefound, but it certainly <em>feels</em> like there's a lot more stuff being produced for Shadowdark and Mothership than there is for 5E. I don't know how I'd define "seismic," exactly, but that feels like a pretty big deal. If a lot of the design energy -- and customer dollars -- are starting to go into RPGs that are moving in a general direction away from 5E, that matters.</p><p></p><p>One could have poo-pooed the World of Darkness in the early 1990s -- "those Vampire players aren't at my table anyway" -- but it ended up helping reshape what even traditional D&D players were seeing (metaplot, anyone?) and what players/customers expected.</p><p></p><p>If Shadowdark and company continue outpacing the growth of more traditional RPGs, I think that will definitely influence what future games look like. That doesn't mean traditional games will necessarily go anywhere -- one can still buy Hero system games, for instance -- but most of the audience and market will move on over time.</p><p></p><p>If D&D is to remain relevant, at some point, Hasbro will want the game to reflect the tastes of contemporary gamers, if they continue to move away from where 5E is now.</p><p></p><p>No guarantees on what will happen either way, but I wouldn't bet against Gen Alpha and younger consumers (who will make up the bulk of the market sooner than we like to think) wanting something faster and simpler than what D&D looks like today.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9711550, member: 11760"] Well, it does matter for the industry as a whole. I am not scraping the data from Kickstarter, Backerkit and Gamefound, but it certainly [I]feels[/I] like there's a lot more stuff being produced for Shadowdark and Mothership than there is for 5E. I don't know how I'd define "seismic," exactly, but that feels like a pretty big deal. If a lot of the design energy -- and customer dollars -- are starting to go into RPGs that are moving in a general direction away from 5E, that matters. One could have poo-pooed the World of Darkness in the early 1990s -- "those Vampire players aren't at my table anyway" -- but it ended up helping reshape what even traditional D&D players were seeing (metaplot, anyone?) and what players/customers expected. If Shadowdark and company continue outpacing the growth of more traditional RPGs, I think that will definitely influence what future games look like. That doesn't mean traditional games will necessarily go anywhere -- one can still buy Hero system games, for instance -- but most of the audience and market will move on over time. If D&D is to remain relevant, at some point, Hasbro will want the game to reflect the tastes of contemporary gamers, if they continue to move away from where 5E is now. No guarantees on what will happen either way, but I wouldn't bet against Gen Alpha and younger consumers (who will make up the bulk of the market sooner than we like to think) wanting something faster and simpler than what D&D looks like today. [/QUOTE]
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