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Mike Mearls' blog post about RPG generations
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<blockquote data-quote="tetrasodium" data-source="post: 9711920" data-attributes="member: 93670"><p>That's a bit backwards and chops off the structure from most of that table. You can see that old table copied into <a href="https://www.enworld.org/threads/hot-take-d-d-has-not-recovered-from-2e-to-3-0-transition.693849/post-8861111" target="_blank">this post</a> where the critical sections of example ability and more importantly who could do it. What it says about climbing are example of climbing a knotted rope while carrying a 75 pound pack & hurriedly climbing a slick brick wall with dc5 &dc30 climb strength checks. Those two have an average human and a high level barbarian listed as who could do it. Those examples were provided an extendable framework that both sides of the gm screen could use for narrative improvisation to bump the DC of a given task up or down.</p><p>For a midway point between dc5& dc30 these are the dc15 examples </p><p>[Spoiler]</p><p>15 Make a dying friend stable Heal (Wis) A 1st-level cleric</p><p></p><p>15 Make indifferent people friendly Diplomacy (Cha) A 1st-level paladin</p><p></p><p>15 Jump 10 feet (with a running start) Jump (Str) A 1st-level fighter</p><p></p><p>15 Tumble past a foe Tumble (Dex) A low-level monk</p><p></p><p>15* Get a minor lie past a canny guard Bluff (Cha) A 1st-level rogue[/spoiler]</p><p></p><p>What you are omitting in order to inaccurately toss shade at a functional set of tools is that for any given challenge the gm can say "who <em>should</em> be able to do [his thing] and set a DC that either a relevant PC <em>could</em> do or choose to create an obstacle of some form that the party needs to go around or get creative with collaboratively solving. With 5e they took your misleading bit of criticism and told the GM to make every check so cool that it's exciting when a player with a few levels trivially succeeds yet again on yet another skill check they were almost guaranteed to succeed on them doubled down for a decade telling GM's to raise the stakes and make better adventures/stories even as players got guaranteed success abilities and bigger bonuses to overly condensed do almost everything ", specialist" skills.</p><p></p><p>Ali am <em>not</em> Oprah and can't be expected to <a href="https://youtu.be/8CAscBCdaQg?si=NYjOw_l5hEaLitOm" target="_blank">hide a car under every skill check every session to make sure there is joy rising</a> yet again. Nor should the GM be expected to simply because some bean counter decided focusing everything on what any player desires is going to sell more books than actually providing support for the gm running the game their players bought books for</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9711920, member: 93670"] That's a bit backwards and chops off the structure from most of that table. You can see that old table copied into [URL='https://www.enworld.org/threads/hot-take-d-d-has-not-recovered-from-2e-to-3-0-transition.693849/post-8861111']this post[/URL] where the critical sections of example ability and more importantly who could do it. What it says about climbing are example of climbing a knotted rope while carrying a 75 pound pack & hurriedly climbing a slick brick wall with dc5 &dc30 climb strength checks. Those two have an average human and a high level barbarian listed as who could do it. Those examples were provided an extendable framework that both sides of the gm screen could use for narrative improvisation to bump the DC of a given task up or down. For a midway point between dc5& dc30 these are the dc15 examples [Spoiler] 15 Make a dying friend stable Heal (Wis) A 1st-level cleric 15 Make indifferent people friendly Diplomacy (Cha) A 1st-level paladin 15 Jump 10 feet (with a running start) Jump (Str) A 1st-level fighter 15 Tumble past a foe Tumble (Dex) A low-level monk 15* Get a minor lie past a canny guard Bluff (Cha) A 1st-level rogue[/spoiler] What you are omitting in order to inaccurately toss shade at a functional set of tools is that for any given challenge the gm can say "who [I]should[/I] be able to do [his thing] and set a DC that either a relevant PC [I]could[/I] do or choose to create an obstacle of some form that the party needs to go around or get creative with collaboratively solving. With 5e they took your misleading bit of criticism and told the GM to make every check so cool that it's exciting when a player with a few levels trivially succeeds yet again on yet another skill check they were almost guaranteed to succeed on them doubled down for a decade telling GM's to raise the stakes and make better adventures/stories even as players got guaranteed success abilities and bigger bonuses to overly condensed do almost everything ", specialist" skills. Ali am [I]not[/I] Oprah and can't be expected to [URL='https://youtu.be/8CAscBCdaQg?si=NYjOw_l5hEaLitOm']hide a car under every skill check every session to make sure there is joy rising[/URL] yet again. Nor should the GM be expected to simply because some bean counter decided focusing everything on what any player desires is going to sell more books than actually providing support for the gm running the game their players bought books for [/QUOTE]
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