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Mike Mearls' blog post about RPG generations
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<blockquote data-quote="Minigiant" data-source="post: 9712316" data-attributes="member: 63508"><p>Here's the part I don't get</p><p></p><p></p><p></p><p>That's every generation.</p><p></p><p>Every edition sold to players for money.</p><p></p><p>The difference was how they related the player sales to how the DM was to handle it.</p><p></p><p>If I were to do it it was</p><p></p><ol> <li data-xf-list-type="ol">Tie it to the simulation. Run the sim.</li> <li data-xf-list-type="ol">Tie it to the background story. The rules will decide who gets to be the hero and who gets to be wormfood </li> <li data-xf-list-type="ol">Tie it to the setting. Only allow setting stuff and it's fine.</li> <li data-xf-list-type="ol">Figure it out. We out here designing what sounds cool.</li> <li data-xf-list-type="ol">Everything uses the same rules and designed to the same power scale so allow what you want.<ol> <li data-xf-list-type="ol">BRANCH No! Back to 4 but more balanced</li> </ol></li> <li data-xf-list-type="ol">Tie it to the simplified characters. Assume the PCs are big heroes and run it how it says <ol> <li data-xf-list-type="ol">BRANCH No! Complex characters</li> <li data-xf-list-type="ol">BRANCH No! Mix in some 2&3</li> <li data-xf-list-type="ol">BRANCH No! Put some responsibility on the players.to rule the narrative </li> <li data-xf-list-type="ol">BRANCH No add in some 5.</li> </ol></li> </ol></blockquote><p></p>
[QUOTE="Minigiant, post: 9712316, member: 63508"] Here's the part I don't get That's every generation. Every edition sold to players for money. The difference was how they related the player sales to how the DM was to handle it. If I were to do it it was [LIST=1] [*]Tie it to the simulation. Run the sim. [*]Tie it to the background story. The rules will decide who gets to be the hero and who gets to be wormfood [*]Tie it to the setting. Only allow setting stuff and it's fine. [*]Figure it out. We out here designing what sounds cool. [*]Everything uses the same rules and designed to the same power scale so allow what you want. [LIST=1] [*]BRANCH No! Back to 4 but more balanced [/LIST] [*]Tie it to the simplified characters. Assume the PCs are big heroes and run it how it says [LIST=1] [*]BRANCH No! Complex characters [*]BRANCH No! Mix in some 2&3 [*]BRANCH No! Put some responsibility on the players.to rule the narrative [*]BRANCH No add in some 5. [/LIST] [/LIST] [/QUOTE]
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Mike Mearls' blog post about RPG generations
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