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Mike Mearls' blog post about RPG generations
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<blockquote data-quote="Gradine" data-source="post: 9712397" data-attributes="member: 57112"><p>While it is true that you can place a <strong><em>lot </em></strong>of the popularity of D&D (and particularly the fantastic rise of 5e) can be placed squarely on the shoulders of Critical Role (the number of people who ever even <em>tried </em>4e is a fraction of the 5e fanbase, so I doubt any rejection of that edition played any kind of major role in it). But it's important to note that Critical Role was only as big as it was <em>because </em>it was using D&D; before they went public with it it was home game using Pathfinder. They had to make the deliberate choice to switch to 5e in order to attract people to watch their game in the first place. They stick with PF and there's a strong chance it's never as big as it becomes. So that's a bit of a two-way street itself.</p><p></p><p>The Six Cultures of Play is a better model than GNS or whatever Mearls is putting out there but it's focused on the same <em>kind </em>of classification as GNS and thus subject to many of its same flaws. For my money the 8 Aesthetics of Play is the best model out there because it's about classifying <em>players </em>rather than styles of games or some nebulous concepts of semi-deliberate "movements".</p></blockquote><p></p>
[QUOTE="Gradine, post: 9712397, member: 57112"] While it is true that you can place a [B][I]lot [/I][/B]of the popularity of D&D (and particularly the fantastic rise of 5e) can be placed squarely on the shoulders of Critical Role (the number of people who ever even [I]tried [/I]4e is a fraction of the 5e fanbase, so I doubt any rejection of that edition played any kind of major role in it). But it's important to note that Critical Role was only as big as it was [I]because [/I]it was using D&D; before they went public with it it was home game using Pathfinder. They had to make the deliberate choice to switch to 5e in order to attract people to watch their game in the first place. They stick with PF and there's a strong chance it's never as big as it becomes. So that's a bit of a two-way street itself. The Six Cultures of Play is a better model than GNS or whatever Mearls is putting out there but it's focused on the same [I]kind [/I]of classification as GNS and thus subject to many of its same flaws. For my money the 8 Aesthetics of Play is the best model out there because it's about classifying [I]players [/I]rather than styles of games or some nebulous concepts of semi-deliberate "movements". [/QUOTE]
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