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*Dungeons & Dragons
Mike Mearls' blog post about RPG generations
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<blockquote data-quote="Don Durito" data-source="post: 9712429" data-attributes="member: 6687260"><p>Like other people I'm confused about the idea that this is happening now. For one as mentioned upthread, 5e already seemed to be moving away from that player centric culture when it was released (and all those adventure paths were aimed at DMs). Some of the games mentioned as indicative of recent trends like DCC have been around forever now. (As has the OSR as a whole). I mean 13th Age is a lot easier to GM than 5e and it came out first.</p><p></p><p>I would say that 5e sort of failed to some degree to move away from player centric design both because the demand was still there and the existing culture of play and it's design was somewhat undermined from the open playtest.</p><p></p><p>If more seems to be happening now I think it's simply because of the whole OGL debacle and the fact that a bunch of people have decided to make their own games. It's only now that the D&D space is perceived to have opened up that other companies are making their own games. It's less a new trend as it is one that has now been around for a long time becoming more visible due to a wave of new games.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 9712429, member: 6687260"] Like other people I'm confused about the idea that this is happening now. For one as mentioned upthread, 5e already seemed to be moving away from that player centric culture when it was released (and all those adventure paths were aimed at DMs). Some of the games mentioned as indicative of recent trends like DCC have been around forever now. (As has the OSR as a whole). I mean 13th Age is a lot easier to GM than 5e and it came out first. I would say that 5e sort of failed to some degree to move away from player centric design both because the demand was still there and the existing culture of play and it's design was somewhat undermined from the open playtest. If more seems to be happening now I think it's simply because of the whole OGL debacle and the fact that a bunch of people have decided to make their own games. It's only now that the D&D space is perceived to have opened up that other companies are making their own games. It's less a new trend as it is one that has now been around for a long time becoming more visible due to a wave of new games. [/QUOTE]
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