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Mike Mearls' blog post about RPG generations
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<blockquote data-quote="Minigiant" data-source="post: 9712480" data-attributes="member: 63508"><p>That's another thing.</p><p></p><p>3e, 4e, and 5e are lumped into the same generation even though they have totally different player to DM relationships in publishing and total publishing schedules.</p><p></p><p>But the first 25 years of D&D is carved into 3 generations.</p><p></p><p></p><p>5e's player focused but no way like 4e or 3e. 3e designed aspects to work exactly as the fiction said it did and had no problem adding new mechanics and settings when it added a new concept. This is why DMs worried when players brough material they didn't own. 4e was a rejection of that. 4e went out its way to ensure DMs that everything was in the same guardrails so that players could feel free to buy whatever since there was a low chance anything was either broken or tone breaking. 5e kinda when all the ways back before 3e in design and scope to give DMs a simpler base to deal with.</p><p></p><p>So by Mearls' logic we are in the 7th generation.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9712480, member: 63508"] That's another thing. 3e, 4e, and 5e are lumped into the same generation even though they have totally different player to DM relationships in publishing and total publishing schedules. But the first 25 years of D&D is carved into 3 generations. 5e's player focused but no way like 4e or 3e. 3e designed aspects to work exactly as the fiction said it did and had no problem adding new mechanics and settings when it added a new concept. This is why DMs worried when players brough material they didn't own. 4e was a rejection of that. 4e went out its way to ensure DMs that everything was in the same guardrails so that players could feel free to buy whatever since there was a low chance anything was either broken or tone breaking. 5e kinda when all the ways back before 3e in design and scope to give DMs a simpler base to deal with. So by Mearls' logic we are in the 7th generation. [/QUOTE]
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Mike Mearls' blog post about RPG generations
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