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<blockquote data-quote="Snarf Zagyg" data-source="post: 9712798" data-attributes="member: 7023840"><p>I think that 1983 is probably the best year to "cut off" the original period of D&D, and also marks the end of the (first?) Golden Age of D&D for several reasons.</p><p></p><p>The following happened in 1983-</p><p>1. Gygax left for Hollywood and no longer was very involved in day-to-day and creative at TSR.</p><p></p><p>2. The original artists (e.g., Tramp, Sutherland) and the new artists (e.g., Otus, Dee, Willingham, LaForce) defined the aesthetic of D&D through 1983. But in 1982, a certain artist (Elmore) was added ... and his aesthetic along with others that were added (Easley et al.) began to define products. Simply put- you can visually see the difference that occurs.*</p><p></p><p>3. By 1983, "classic" AD&D was complete. The PHB, MM, DMG, Deities & Demigods, and MM2 were out. The World of Greyhawk was done. All the classic modules were complete...</p><p></p><p>1978: B1, D1-D3, G1-G3, S1</p><p>1979: B2, S2, T1</p><p>1980: A1, C1, C2, Q1, S3</p><p>(Note- those are all the modules for those years, and all, for various reasons, are considered classics)</p><p>1981: A2-A4, B3, U1, X1 (also I1, L1)</p><p>1982: B4, I3, S4, U2, WG4 (DON'T SAY IT!), X2 (Also I2, N1, X3)</p><p></p><p>1983: This marked the transition year, with the release of old Gygax material (EX1 and EX2) as well as Ravenloft (I6) among others.</p><p></p><p>*You can see the changeover occuring in1983, with the cover of the MM2, which is the first hardcover AD&D book that you could look at and say, "Um, one of these things is not like the others." Then, of course, there was the release of Legends & Lore. So 1983 definitely marked the <em>last year</em>. </p><p></p><p>4. By 1983, you had the Moldvay/Cook Basic D&D, but did not have Mentzer BECMI. </p><p></p><p></p><p>I would argue that 1983 was the last year of one period, and you already see a transition. From one art style and aesthetic to another, so the game is visually changing. From one target market to another (marked by the transition from Deities & Demigods to Legends and Lore). And, as pointed out, from play style to another (as shown by the release of EX1 and EX2, which are gonzo OD&D modules to I6, which is a Hickman adventure). </p><p></p><p>By 1984, with the release of Dragonlance and the complete conversion of the aesthetics, the conversion is pretty much complete. </p><p></p><p>IMO, YMMV, etc.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9712798, member: 7023840"] I think that 1983 is probably the best year to "cut off" the original period of D&D, and also marks the end of the (first?) Golden Age of D&D for several reasons. The following happened in 1983- 1. Gygax left for Hollywood and no longer was very involved in day-to-day and creative at TSR. 2. The original artists (e.g., Tramp, Sutherland) and the new artists (e.g., Otus, Dee, Willingham, LaForce) defined the aesthetic of D&D through 1983. But in 1982, a certain artist (Elmore) was added ... and his aesthetic along with others that were added (Easley et al.) began to define products. Simply put- you can visually see the difference that occurs.* 3. By 1983, "classic" AD&D was complete. The PHB, MM, DMG, Deities & Demigods, and MM2 were out. The World of Greyhawk was done. All the classic modules were complete... 1978: B1, D1-D3, G1-G3, S1 1979: B2, S2, T1 1980: A1, C1, C2, Q1, S3 (Note- those are all the modules for those years, and all, for various reasons, are considered classics) 1981: A2-A4, B3, U1, X1 (also I1, L1) 1982: B4, I3, S4, U2, WG4 (DON'T SAY IT!), X2 (Also I2, N1, X3) 1983: This marked the transition year, with the release of old Gygax material (EX1 and EX2) as well as Ravenloft (I6) among others. *You can see the changeover occuring in1983, with the cover of the MM2, which is the first hardcover AD&D book that you could look at and say, "Um, one of these things is not like the others." Then, of course, there was the release of Legends & Lore. So 1983 definitely marked the [I]last year[/I]. 4. By 1983, you had the Moldvay/Cook Basic D&D, but did not have Mentzer BECMI. I would argue that 1983 was the last year of one period, and you already see a transition. From one art style and aesthetic to another, so the game is visually changing. From one target market to another (marked by the transition from Deities & Demigods to Legends and Lore). And, as pointed out, from play style to another (as shown by the release of EX1 and EX2, which are gonzo OD&D modules to I6, which is a Hickman adventure). By 1984, with the release of Dragonlance and the complete conversion of the aesthetics, the conversion is pretty much complete. IMO, YMMV, etc. [/QUOTE]
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