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Mike Mearls' blog post about RPG generations
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<blockquote data-quote="The-Magic-Sword" data-source="post: 9714827" data-attributes="member: 6801252"><p>I think a lot of it does come down to how you perceive the before and after of the OGL, my perception is that DND took a big hit from a mixture of that and lukewarm reception of the 2024 rules, but has the sheer numbers that a big hit can be reconciled with continued success and visibility, obviously. </p><p></p><p>But a lot of that impression admittedly comes from a combination of seeing DND players on reddit have a mixed reception to it, seeing a lot of hype for other games from former DND players, the back and forth between Mearls and Winniger on here and some of the corporate action and people leaving the company. </p><p></p><p>I feel like I don't see much with people going for a "focused experience" outside of the indie space that's been on that train for a long time now, I lowkey kind of see the opposite with more push for being able to take one set of mechanics and use it for a bunch of different things, and a lot of resistance to trying new systems without some promise that learning a new ruleset altogether will be infrequent.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9714827, member: 6801252"] I think a lot of it does come down to how you perceive the before and after of the OGL, my perception is that DND took a big hit from a mixture of that and lukewarm reception of the 2024 rules, but has the sheer numbers that a big hit can be reconciled with continued success and visibility, obviously. But a lot of that impression admittedly comes from a combination of seeing DND players on reddit have a mixed reception to it, seeing a lot of hype for other games from former DND players, the back and forth between Mearls and Winniger on here and some of the corporate action and people leaving the company. I feel like I don't see much with people going for a "focused experience" outside of the indie space that's been on that train for a long time now, I lowkey kind of see the opposite with more push for being able to take one set of mechanics and use it for a bunch of different things, and a lot of resistance to trying new systems without some promise that learning a new ruleset altogether will be infrequent. [/QUOTE]
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