Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls' blog post about RPG generations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 9715917" data-attributes="member: 6796468"><p>[EMBED content="thread-181571"]https://www.enworld.org/threads/gestalt-the-half-elf-2e-and-you.181571/[/EMBED]</p><p></p><p>Gestalting was a thing people did in 2e. Specifically for multiclassing and grabbing all the benefits from both classes. I remember back in the mid-late nineties doing a "Gestalt" game for Dark Sun where we had the option to roll characters like normal D&D instead of using 4d4+4 but we'd get to pick two classes to gain the best benefits from, in each category.</p><p></p><p>As far as character choices every level:</p><p></p><p>[URL unfurl="true"]https://www.d20srd.org/srd/classes/barbarian.htm[/URL]</p><p></p><p>... do you mean Skill Points and Feats? 'Cause the Barbarian Class is REALLY straight up linear with no choices whatsoever. You gained new abilities as you went, but you certainly didn't -pick- anything. You could choose to multiclass... but even then you were picking a new class and didn't have choices in the abilities, by and large.</p><p></p><p>And, still, I would say that was a compilation and continuation of what came, before. Not a brand new invented focus. A progressions of adapting as much of the previous edition as possible into the next edition in order to allow people to recreate their older characters in the newer system, while also adding some new 'neat' features. Like the consolidated leveling chart rather than having different XP threshholds for different classes and class-combo characters.</p><p></p><p>Order of the Stick tackled the propensity of mid-game upgrading to new systems in the first issue of the comic, after all.</p><p></p><p>[URL unfurl="true"]https://www.giantitp.com/comics/oots0001.html[/URL]</p><p></p><p>Granted, Burlew didn't do it, again, for 4e and 5e, but that's mostly out of shifting the comic to a 'more serious' continuing story rather than taking pot-shots at system design.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9715917, member: 6796468"] [EMBED content="thread-181571"]https://www.enworld.org/threads/gestalt-the-half-elf-2e-and-you.181571/[/EMBED] Gestalting was a thing people did in 2e. Specifically for multiclassing and grabbing all the benefits from both classes. I remember back in the mid-late nineties doing a "Gestalt" game for Dark Sun where we had the option to roll characters like normal D&D instead of using 4d4+4 but we'd get to pick two classes to gain the best benefits from, in each category. As far as character choices every level: [URL unfurl="true"]https://www.d20srd.org/srd/classes/barbarian.htm[/URL] ... do you mean Skill Points and Feats? 'Cause the Barbarian Class is REALLY straight up linear with no choices whatsoever. You gained new abilities as you went, but you certainly didn't -pick- anything. You could choose to multiclass... but even then you were picking a new class and didn't have choices in the abilities, by and large. And, still, I would say that was a compilation and continuation of what came, before. Not a brand new invented focus. A progressions of adapting as much of the previous edition as possible into the next edition in order to allow people to recreate their older characters in the newer system, while also adding some new 'neat' features. Like the consolidated leveling chart rather than having different XP threshholds for different classes and class-combo characters. Order of the Stick tackled the propensity of mid-game upgrading to new systems in the first issue of the comic, after all. [URL unfurl="true"]https://www.giantitp.com/comics/oots0001.html[/URL] Granted, Burlew didn't do it, again, for 4e and 5e, but that's mostly out of shifting the comic to a 'more serious' continuing story rather than taking pot-shots at system design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls' blog post about RPG generations
Top