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Mike Mearls' blog post about RPG generations
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<blockquote data-quote="Mannahnin" data-source="post: 9715944" data-attributes="member: 7026594"><p>2E did have a ton of options up front, but I think the line Hussar's drawing that it mostly didn't have decisions as you leveled up is a legit distinction. No feats. No prestige classes. Dual-classing was incredibly restrictive and difficult; I think I saw it used two or three times in total over all the years I played AD&D. When 3E-style multiclassing was introduced it was an explosion of new possibilities. "Character Build" being a thing you plotted out over many levels as opposed to just referring to what you had at first level functionally wasn't a thing before 3E.</p><p></p><p></p><p>Dwarf was a race, not a class, in OD&D before AD&D. The racial classes didn't come around until 1981 with Moldvay Basic and only ever existed in that offshoot game line. They were a simplification aimed at least in part at younger players. </p><p></p><p></p><p>Skills, feats, and multiclassing, yeah. Every level you gain in 3E and 5E always gives you at least a couple of choices, which was a distinct change from AD&D. Absolutely, picking up a new class meant a mostly set package of abilities, but every time you leveled up you had the option to add one.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9715944, member: 7026594"] 2E did have a ton of options up front, but I think the line Hussar's drawing that it mostly didn't have decisions as you leveled up is a legit distinction. No feats. No prestige classes. Dual-classing was incredibly restrictive and difficult; I think I saw it used two or three times in total over all the years I played AD&D. When 3E-style multiclassing was introduced it was an explosion of new possibilities. "Character Build" being a thing you plotted out over many levels as opposed to just referring to what you had at first level functionally wasn't a thing before 3E. Dwarf was a race, not a class, in OD&D before AD&D. The racial classes didn't come around until 1981 with Moldvay Basic and only ever existed in that offshoot game line. They were a simplification aimed at least in part at younger players. Skills, feats, and multiclassing, yeah. Every level you gain in 3E and 5E always gives you at least a couple of choices, which was a distinct change from AD&D. Absolutely, picking up a new class meant a mostly set package of abilities, but every time you leveled up you had the option to add one. [/QUOTE]
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