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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls' blog post about RPG generations
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<blockquote data-quote="TiQuinn" data-source="post: 9716057" data-attributes="member: 4871"><p>But the point buy approach was so wildly different from anything that had really come before that I can't equate it to anything previous in 2e. It was like they attempted a wholly new edition without calling it a new edition.</p><p></p><p>I'll say this - I played it in a campaign for about a year and a half and it was a fun but often frustrating and crazy campaign. It could be viable but it parts of it were broken as hell. Like, we clearly realized that "No, you couldn't buy yourself more points by taking on disadvantages that you were never ever going to encounter." I remember all of us rolling up characters, talking over the crazy characters you could build by taking obscure combos of disadvantages, and then agreeing that we weren't going to do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /> </p><p></p><p>I'd never try to play S&P again, but I will always have some love for it because of what it attempted.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9716057, member: 4871"] But the point buy approach was so wildly different from anything that had really come before that I can't equate it to anything previous in 2e. It was like they attempted a wholly new edition without calling it a new edition. I'll say this - I played it in a campaign for about a year and a half and it was a fun but often frustrating and crazy campaign. It could be viable but it parts of it were broken as hell. Like, we clearly realized that "No, you couldn't buy yourself more points by taking on disadvantages that you were never ever going to encounter." I remember all of us rolling up characters, talking over the crazy characters you could build by taking obscure combos of disadvantages, and then agreeing that we weren't going to do that. :LOL: I'd never try to play S&P again, but I will always have some love for it because of what it attempted. [/QUOTE]
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