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Mike Mearls' blog post about RPG generations
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<blockquote data-quote="I'm A Banana" data-source="post: 9716489" data-attributes="member: 2067"><p>Mike's post resonated with me; I think we come from similar traditions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>FWIW, I'm excited about the "fifth generation" he's referring to here. Especially the focus on what he called "UX/UI," but what I might more broadly call user-focused design. I like the migration away from character builds and hypothetical fun to something a bit more focused on what an actual session of a TTRPG entails and is like. I think it's especially interesting how different a VTT is in that context from an in-person game, and I'm a <em>bit</em> skeptical of him using YouTube and streaming as "actual play telemetry" in that these ways of playing are also products of their format and their funding models. We'd all love to game with uniquely creative people who are great at improv and performance, I'm sure, but your typical game still isn't streaming itself to an audience in exchange for Patreon donations or meal delivery ads or whatever.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9716489, member: 2067"] Mike's post resonated with me; I think we come from similar traditions. :) FWIW, I'm excited about the "fifth generation" he's referring to here. Especially the focus on what he called "UX/UI," but what I might more broadly call user-focused design. I like the migration away from character builds and hypothetical fun to something a bit more focused on what an actual session of a TTRPG entails and is like. I think it's especially interesting how different a VTT is in that context from an in-person game, and I'm a [I]bit[/I] skeptical of him using YouTube and streaming as "actual play telemetry" in that these ways of playing are also products of their format and their funding models. We'd all love to game with uniquely creative people who are great at improv and performance, I'm sure, but your typical game still isn't streaming itself to an audience in exchange for Patreon donations or meal delivery ads or whatever. [/QUOTE]
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