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General Tabletop Discussion
*Pathfinder & Starfinder
Mike Mearls comments on design
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3925061" data-attributes="member: 5143"><p>I disagree. To me, having a feat named Golden Wyvern Adept asks the question "What is Golden Wyvern?" A new player is going to look at that and wondering where he learned it, what kind of process he went through at this "Golden Wyvern School". It leads to him thinking about the fact that his character would have been there for a while learning this feat. What part of the world is the school in? What kind of people did he meet there?</p><p></p><p>And as a DM, I have a bunch of ideas already spelled out for me so I don't have to come up with my own. I can instead have a player ask me "Where is this school in your world?" and not only can I be lazy and say "It's in...this country here in some mountains" but it also encourages me to put more effort into fleshing out some details about it. I want to answer all the players' questions about the school, so I should think about it.</p><p></p><p>Compared to "Spell Shaper" which basically says "I can shape spells". It doesn't say anything about who taught it to you or where you learned it or really require asking questions about it other than "I have a cool power".</p><p></p><p>That's the difference. I assume most DMs who LIKE to put a lot of effort into their campaign worlds and like to design the whole world from the ground up with all the details would prefer a generic worded feat so they can say "You learned it yourself from a book you picked up at the library, since there are no magic schools in my world."</p><p></p><p>I prefer to be able to concentrate on the storyline of particular adventures rather than the world itself. So, I can say "I don't know how people learn magic in my world....but there are some feats that come from a school called Golden Wyvern, so I'll go with that."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3925061, member: 5143"] I disagree. To me, having a feat named Golden Wyvern Adept asks the question "What is Golden Wyvern?" A new player is going to look at that and wondering where he learned it, what kind of process he went through at this "Golden Wyvern School". It leads to him thinking about the fact that his character would have been there for a while learning this feat. What part of the world is the school in? What kind of people did he meet there? And as a DM, I have a bunch of ideas already spelled out for me so I don't have to come up with my own. I can instead have a player ask me "Where is this school in your world?" and not only can I be lazy and say "It's in...this country here in some mountains" but it also encourages me to put more effort into fleshing out some details about it. I want to answer all the players' questions about the school, so I should think about it. Compared to "Spell Shaper" which basically says "I can shape spells". It doesn't say anything about who taught it to you or where you learned it or really require asking questions about it other than "I have a cool power". That's the difference. I assume most DMs who LIKE to put a lot of effort into their campaign worlds and like to design the whole world from the ground up with all the details would prefer a generic worded feat so they can say "You learned it yourself from a book you picked up at the library, since there are no magic schools in my world." I prefer to be able to concentrate on the storyline of particular adventures rather than the world itself. So, I can say "I don't know how people learn magic in my world....but there are some feats that come from a school called Golden Wyvern, so I'll go with that." [/QUOTE]
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