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General Tabletop Discussion
*Pathfinder & Starfinder
Mike Mearls comments on design
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<blockquote data-quote="BryonD" data-source="post: 3925140" data-attributes="member: 957"><p>I dispute your implication that I don't understand.</p><p></p><p>Yes, and it is also possible that it will lose players. </p><p></p><p>I think a lot of the comparisons to 1E and gaming in the 80s are deeply flawed because the marketplace and alternatives are so completely different. I think a lot of the old 1e players who are gone now would have never played D&D in the first place if the alternatives they have now had been real then. Nothing is going to bring them back.</p><p></p><p>I'm not damning them for trying to attract younger players. And I don't think in my case that it is at all predetermined that an effort to draw younger players would alienate me.</p><p>But it isn't "younger" that is the key that is being talked about. The key hook being touted is simplicity. And from the pieces seen so far, the price of increased simplicity is running too high (for me). That is a totally different issue.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3925140, member: 957"] I dispute your implication that I don't understand. Yes, and it is also possible that it will lose players. I think a lot of the comparisons to 1E and gaming in the 80s are deeply flawed because the marketplace and alternatives are so completely different. I think a lot of the old 1e players who are gone now would have never played D&D in the first place if the alternatives they have now had been real then. Nothing is going to bring them back. I'm not damning them for trying to attract younger players. And I don't think in my case that it is at all predetermined that an effort to draw younger players would alienate me. But it isn't "younger" that is the key that is being talked about. The key hook being touted is simplicity. And from the pieces seen so far, the price of increased simplicity is running too high (for me). That is a totally different issue. [/QUOTE]
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Mike Mearls comments on design
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