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General Tabletop Discussion
*Pathfinder & Starfinder
Mike Mearls comments on design
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<blockquote data-quote="Hussar" data-source="post: 3925237" data-attributes="member: 22779"><p>Me, I'm very, very happy that they are going to design the core books with newbies in mind. Let's face it, if you've been gaming for 20 years, you probably don't need a whole lot of help getting a game started. Sure, pointers are always good, but, really, how much hand holding do you need.</p><p></p><p>IMO, from what I've seen, it's going to be more like, "Buy the core three, they come with a home base statted out (we know that from previews), they come with a fairly strong level of flavour that is consistant with the mechanics - go ye now forth and game". </p><p></p><p>Do you or I need this? Probably not. We've likely got a dozen or so different campaigns floating around in the back of our heads at any given time. But, that's because we're not new to the game. We've done it. We've learned from our mistakes.</p><p></p><p>I think it's simply a different teaching method. Instead of handing people all the tools and saying, "Go build a house." they are going to say, "Here's a house, here's how WE made it. You can use these tools to build your own house, or you can just use ours, take your pick."</p><p></p><p>I much prefer the latter. It's a much better way of teaching. That way you avoid every group making the exact same mistakes over and over again. Tell new players and DM's up front, "No, this is a bad idea, here's why. We did it. We tried it and it doesn't work." Sure, people are free to try it anyway, but, at least they can start from a position of being able to draw on other's experience.</p><p></p><p>To me, that's precisely what the core 3 should do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3925237, member: 22779"] Me, I'm very, very happy that they are going to design the core books with newbies in mind. Let's face it, if you've been gaming for 20 years, you probably don't need a whole lot of help getting a game started. Sure, pointers are always good, but, really, how much hand holding do you need. IMO, from what I've seen, it's going to be more like, "Buy the core three, they come with a home base statted out (we know that from previews), they come with a fairly strong level of flavour that is consistant with the mechanics - go ye now forth and game". Do you or I need this? Probably not. We've likely got a dozen or so different campaigns floating around in the back of our heads at any given time. But, that's because we're not new to the game. We've done it. We've learned from our mistakes. I think it's simply a different teaching method. Instead of handing people all the tools and saying, "Go build a house." they are going to say, "Here's a house, here's how WE made it. You can use these tools to build your own house, or you can just use ours, take your pick." I much prefer the latter. It's a much better way of teaching. That way you avoid every group making the exact same mistakes over and over again. Tell new players and DM's up front, "No, this is a bad idea, here's why. We did it. We tried it and it doesn't work." Sure, people are free to try it anyway, but, at least they can start from a position of being able to draw on other's experience. To me, that's precisely what the core 3 should do. [/QUOTE]
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