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*Pathfinder & Starfinder
Mike Mearls comments on design
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<blockquote data-quote="Slander" data-source="post: 3926064" data-attributes="member: 1593"><p>Very true. It'd be excellent if the developers were able to effectively impart the concept of "role first, pick classes to suit" on new players.</p><p></p><p>In my experience, that type of thinking is an "intermediate" level approach. "Novices" tend to look at the class name first and go from there. At the very least, those who do take the novice approach will still have some guidance on how to make the most of their choice.</p><p></p><p>Edit: I'm sure there are others, but from the WotC/TSR catalogue, Alternity did a very good job of presenting this concept. Actual class selection was the <em>fourth</em> step in the creation process. You first came up with an idea, chose a race, selected a career (which was a freeform, personal description of what your character did/who he was), and <em>then</em> chose the best class to match everything you had laid out. Hopefully the devs can take a page from their own history.</p></blockquote><p></p>
[QUOTE="Slander, post: 3926064, member: 1593"] Very true. It'd be excellent if the developers were able to effectively impart the concept of "role first, pick classes to suit" on new players. In my experience, that type of thinking is an "intermediate" level approach. "Novices" tend to look at the class name first and go from there. At the very least, those who do take the novice approach will still have some guidance on how to make the most of their choice. Edit: I'm sure there are others, but from the WotC/TSR catalogue, Alternity did a very good job of presenting this concept. Actual class selection was the [i]fourth[/i] step in the creation process. You first came up with an idea, chose a race, selected a career (which was a freeform, personal description of what your character did/who he was), and [i]then[/i] chose the best class to match everything you had laid out. Hopefully the devs can take a page from their own history. [/QUOTE]
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Mike Mearls comments on design
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