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Mike Mearls comments on design
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3926435" data-attributes="member: 18549"><p>You know, they did something similar in 2nd edition. You had your classes, and then you had your class categories. Fighters, rangers, etc. were Warriors. Magic-users and illusionists were Wizards. This new system just breaks it up differently, along the lines of "am I a skirmisher or a tank?" </p><p></p><p>So if you want a tank, look at the tank classes first. If you pick a fighter, you know you probably won't be nimbly flitting between enemies in a fight. If you want a guy who appears from the darkness and takes down an enemy in one shot, don't be a warlord. Etc. After playing the game for a while, these things become evident and in the past they took the form of advice from old players to new ones. Now they've been written down so you don't need as much hand-holding when building your first few characters. And us older players will know, at a glance, what a new class is about. Will the new shapeshift-heavy druid be a striker or a defender? Or both? I can imagine several different angles they could take, and when I crack open PHBII (or whatever druids show up in), I'll know which direction they took the class without having to deconstruct the powers.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3926435, member: 18549"] You know, they did something similar in 2nd edition. You had your classes, and then you had your class categories. Fighters, rangers, etc. were Warriors. Magic-users and illusionists were Wizards. This new system just breaks it up differently, along the lines of "am I a skirmisher or a tank?" So if you want a tank, look at the tank classes first. If you pick a fighter, you know you probably won't be nimbly flitting between enemies in a fight. If you want a guy who appears from the darkness and takes down an enemy in one shot, don't be a warlord. Etc. After playing the game for a while, these things become evident and in the past they took the form of advice from old players to new ones. Now they've been written down so you don't need as much hand-holding when building your first few characters. And us older players will know, at a glance, what a new class is about. Will the new shapeshift-heavy druid be a striker or a defender? Or both? I can imagine several different angles they could take, and when I crack open PHBII (or whatever druids show up in), I'll know which direction they took the class without having to deconstruct the powers. [/QUOTE]
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Mike Mearls comments on design
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