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General Tabletop Discussion
*Pathfinder & Starfinder
Mike Mearls comments on design
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<blockquote data-quote="JohnSnow" data-source="post: 3926757" data-attributes="member: 32164"><p>Yes....but keep in mind, someone might also say the following: </p><p></p><p>"I'm not going to buy a 2008 Ford truck because they don't make a hybrid, so I'm just going to keep driving my 1994 Toyota pickup until someone makes a hybrid pickup."</p><p></p><p>And <em>that</em> doesn't sound nearly as ridiculous. Sometimes, people's negative reaction to 4e is based on: "WotC isn't solving <em>my big problem</em> with 3e, so I'm just going to keep playing 3e since I already understand all of its quirks." Which is exactly analogous to refusing to buy a new truck because it lacks the feature that would make you interested enough to buy it <em>even if said feature isn't one your current vehicle has</em>.</p><p></p><p>If 4e is solving one (or many!) of your big issues with 3e, you're likely to embrace it. If it's not, you're likely to be put off by the changes to things that seemed fine to you. For example, if you hated Vancian spellcasting and the 5-minute work day, 4e looks awfully nice. But if that never bothered you, or worse if you <em>enjoyed it,</em> changing it certainly isn't a selling point. Unfortunately, since everyone has different issues, this is an unavoidable aspect of designing a new edition. Inevitably, someone will dislike some of what you changed and think you should have changed something else that you left alone.</p><p></p><p>WotC has to design for the majority of their market. However, many people assume that the way they play is the way most gamers play (or if they don't, the way they ought to). If WotC seems to be doing something that runs counter to the way they play, their immediate reaction is more often "WotC must be out of touch with their market" rather than "I must be playing D&D in a different way than most people do."</p><p></p><p>As an aside, a little more of the latter thought process and less of the former would go a long way toward fostering a more civil tone on the boards.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3926757, member: 32164"] Yes....but keep in mind, someone might also say the following: "I'm not going to buy a 2008 Ford truck because they don't make a hybrid, so I'm just going to keep driving my 1994 Toyota pickup until someone makes a hybrid pickup." And [i]that[/i] doesn't sound nearly as ridiculous. Sometimes, people's negative reaction to 4e is based on: "WotC isn't solving [i]my big problem[/i] with 3e, so I'm just going to keep playing 3e since I already understand all of its quirks." Which is exactly analogous to refusing to buy a new truck because it lacks the feature that would make you interested enough to buy it [i]even if said feature isn't one your current vehicle has[/i]. If 4e is solving one (or many!) of your big issues with 3e, you're likely to embrace it. If it's not, you're likely to be put off by the changes to things that seemed fine to you. For example, if you hated Vancian spellcasting and the 5-minute work day, 4e looks awfully nice. But if that never bothered you, or worse if you [i]enjoyed it,[/i] changing it certainly isn't a selling point. Unfortunately, since everyone has different issues, this is an unavoidable aspect of designing a new edition. Inevitably, someone will dislike some of what you changed and think you should have changed something else that you left alone. WotC has to design for the majority of their market. However, many people assume that the way they play is the way most gamers play (or if they don't, the way they ought to). If WotC seems to be doing something that runs counter to the way they play, their immediate reaction is more often "WotC must be out of touch with their market" rather than "I must be playing D&D in a different way than most people do." As an aside, a little more of the latter thought process and less of the former would go a long way toward fostering a more civil tone on the boards. [/QUOTE]
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