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Mike Mearls comments on design
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<blockquote data-quote="PeterWeller" data-source="post: 3929491" data-attributes="member: 55795"><p>Gnomes are in the Monster Manual. The classes Bard and Druid may not be in PHB1, but that doesn't mean their concepts can't be recreated. Nature priests are probably doable with either Clerics or Fey Warlocks. 3E inspirational and knowledgeable heroes are probably doable with Warlord, or you can go more old fashioned and do a jack of all trades with multiclassing. Really, the 3E Bard wasn't my 2E Bard, which wasn't my cousin's 1E Bard, so maybe there's a reason why they're spending a little more time on it.</p><p></p><p></p><p></p><p>Really? How many times have they mentioned that they're downplaying the mechanical effects of alignment, and now you're going to point at somebody's homebrew's dragons' alignments as a sign of the game changing in some great way? If you dig any further, you might end up in China, my friend.</p><p></p><p></p><p></p><p>Here's three simple ways you can deal with Golden Wyverns.</p><p></p><p>1) Incorporate it. Just because your setting doesn't have Golden Wyverns doesn't mean that it can't have Golden Wyverns. It's just a name. You're a creative DM right? You can figure out a cool way to make it fit.</p><p></p><p>2) Gloss it. Really, how is writing "Golden Wyvern Adept" down on a character sheet and saying during the course of the game, "I use Golden Wyvern Adept" any different than writing down "Power Attack" or "Improved Evasion" and declaring their use during the course of the game? Granted, the name could include a descriptor of what it does, but this is D&D; we're going to remember what weird esoteric stuff means.</p><p></p><p>3) Make like Dave and cut it out. It's D&D. You're allowed to cut out the bits you don't want. It's only going to affect you're game if you make it affect your game.</p><p></p><p></p><p>I've said it before and I'll say it again, if you stop thinking in terms of number and name of classes, and instead look at the number of concepts and tropes presented, 4E D&D is going to open up more than any previous edition.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3929491, member: 55795"] Gnomes are in the Monster Manual. The classes Bard and Druid may not be in PHB1, but that doesn't mean their concepts can't be recreated. Nature priests are probably doable with either Clerics or Fey Warlocks. 3E inspirational and knowledgeable heroes are probably doable with Warlord, or you can go more old fashioned and do a jack of all trades with multiclassing. Really, the 3E Bard wasn't my 2E Bard, which wasn't my cousin's 1E Bard, so maybe there's a reason why they're spending a little more time on it. Really? How many times have they mentioned that they're downplaying the mechanical effects of alignment, and now you're going to point at somebody's homebrew's dragons' alignments as a sign of the game changing in some great way? If you dig any further, you might end up in China, my friend. Here's three simple ways you can deal with Golden Wyverns. 1) Incorporate it. Just because your setting doesn't have Golden Wyverns doesn't mean that it can't have Golden Wyverns. It's just a name. You're a creative DM right? You can figure out a cool way to make it fit. 2) Gloss it. Really, how is writing "Golden Wyvern Adept" down on a character sheet and saying during the course of the game, "I use Golden Wyvern Adept" any different than writing down "Power Attack" or "Improved Evasion" and declaring their use during the course of the game? Granted, the name could include a descriptor of what it does, but this is D&D; we're going to remember what weird esoteric stuff means. 3) Make like Dave and cut it out. It's D&D. You're allowed to cut out the bits you don't want. It's only going to affect you're game if you make it affect your game. I've said it before and I'll say it again, if you stop thinking in terms of number and name of classes, and instead look at the number of concepts and tropes presented, 4E D&D is going to open up more than any previous edition. [/QUOTE]
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