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General Tabletop Discussion
*Pathfinder & Starfinder
Mike Mearls comments on design
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<blockquote data-quote="Zaruthustran" data-source="post: 3933856" data-attributes="member: 1457"><p>I guess I don't understand how POL is a strong setting. From what I've read, and from what Mearls said, POL is deliberately vague. *Anything* could be out there in the darkness... including light! It's all up to the DM, and the players.</p><p></p><p>Compare to, say, Krynn. Or good grief, the Forgotten Realms where every square inch is mapped out, and advanced nations have huge standing armies and assembly lines for magic items. The default D&D setting sounds a lot like the setting from Keep on the Borderlands and In Search of the Unknown: menacing, full of old ruins and dungeons, and as undefined as possible.</p><p></p><p>Are you talking about the Tieflings, Dragonborn, Elves, Dwarves, and other races? The available classes? D&D is still very much a game made of packaged selections--it's not point buy, like GURPS--so those elements have to be in there. Obviously you can cut out anything you don't like. My last 3E campaign didn't have any elves, or the Fly & Teleport spells. Easy as pie. I don't see how 4E will be more difficult to customize. If anything, the vague POL setting makes it easier to tweak. Don't like Dragonborn, and their ancient empire? Cut the race entirely (make the old empire a Human one), or make Dragonborn extinct. Keep the ruins and dungeons (PCs need places to adventure). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3933856, member: 1457"] I guess I don't understand how POL is a strong setting. From what I've read, and from what Mearls said, POL is deliberately vague. *Anything* could be out there in the darkness... including light! It's all up to the DM, and the players. Compare to, say, Krynn. Or good grief, the Forgotten Realms where every square inch is mapped out, and advanced nations have huge standing armies and assembly lines for magic items. The default D&D setting sounds a lot like the setting from Keep on the Borderlands and In Search of the Unknown: menacing, full of old ruins and dungeons, and as undefined as possible. Are you talking about the Tieflings, Dragonborn, Elves, Dwarves, and other races? The available classes? D&D is still very much a game made of packaged selections--it's not point buy, like GURPS--so those elements have to be in there. Obviously you can cut out anything you don't like. My last 3E campaign didn't have any elves, or the Fly & Teleport spells. Easy as pie. I don't see how 4E will be more difficult to customize. If anything, the vague POL setting makes it easier to tweak. Don't like Dragonborn, and their ancient empire? Cut the race entirely (make the old empire a Human one), or make Dragonborn extinct. Keep the ruins and dungeons (PCs need places to adventure). :) -z [/QUOTE]
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