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*Pathfinder & Starfinder
Mike Mearls comments on design
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<blockquote data-quote="Remathilis" data-source="post: 3934011" data-attributes="member: 7635"><p>How is dragonborn and "warlords" any different than the monks, half-orcs, and psionics that Gary put in the AD&D Players Handbook? Only difference I see is 20 years of "acceptance". </p><p></p><p>Fact is, D&D has always had fluff dictate crunch.</p><p></p><p>Dwarves cannot be magic users because dwarves hate magic.</p><p>There is only one 14th level druid in the whole world at any given time. They all belong to the same super-secret organization, even the local wild hermit in the grotto over yonder.</p><p>Elves cannot be brought back from the dead, as they have spirits, not souls.</p><p>Paladin's only ever keep 10 magical items on them: a suit of armor, a shield, 2 weapons and six misc (excluding potions). </p><p>Due to there long lives and alien mindsets, the most powerful elven magic user can only reach 15th level in experience.</p><p>Magic doesn't work in armor. Unless you are also trained as a fighter.</p><p>The Gods frown on priests who use sharp objects, even the Gods of War, Destruction and Death.</p><p>Rangers who cease to uphold goodness in their hearts loose the ability to track. </p><p>Gnomes have no interest, aptitude or desire to learn magic unless it belongs to the "illusion" school.</p><p>Humans alone can dual-class, unless your a half-elf who is attempting to become a bard...</p><p></p><p>As dumb as they seem now, they dictated game rules. I fail to see how "Golden Wyvern" is any more ridiculous...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3934011, member: 7635"] How is dragonborn and "warlords" any different than the monks, half-orcs, and psionics that Gary put in the AD&D Players Handbook? Only difference I see is 20 years of "acceptance". Fact is, D&D has always had fluff dictate crunch. Dwarves cannot be magic users because dwarves hate magic. There is only one 14th level druid in the whole world at any given time. They all belong to the same super-secret organization, even the local wild hermit in the grotto over yonder. Elves cannot be brought back from the dead, as they have spirits, not souls. Paladin's only ever keep 10 magical items on them: a suit of armor, a shield, 2 weapons and six misc (excluding potions). Due to there long lives and alien mindsets, the most powerful elven magic user can only reach 15th level in experience. Magic doesn't work in armor. Unless you are also trained as a fighter. The Gods frown on priests who use sharp objects, even the Gods of War, Destruction and Death. Rangers who cease to uphold goodness in their hearts loose the ability to track. Gnomes have no interest, aptitude or desire to learn magic unless it belongs to the "illusion" school. Humans alone can dual-class, unless your a half-elf who is attempting to become a bard... As dumb as they seem now, they dictated game rules. I fail to see how "Golden Wyvern" is any more ridiculous... [/QUOTE]
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