Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mike Mearls comments on design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3934391" data-attributes="member: 2067"><p>To put it in context, the objection, again, isn't that you can't gloss over it. It's that people don't understand why they should have to when the words "golden wyvern" don't add ANYTHING to the game, as far as can be seen from the previews thus far. I made a diagram, even -- people didn't ask for it, while things people DID ask for are being ignored.</p><p></p><p>And having to gloss over it is a little bump. It's not a game-breaker per se, but if this is representative of many of the feats in the PH, then there will be many more little bumps, and those will be much more annoying en masse. But more to the point right now, that little bump has no justification for being there. I adds NOTHING to the game, as far as is evident from the previews. </p><p></p><p>This could all be revealed later, and perhaps it will be worth the annoyances when seen in context, but the trust isn't high amongst those with a problem with the feat. </p><p></p><p></p><p></p><p>It's not necessarily limiting the ability to play generic fantasy. It's limiting my ability to take the rules and do <em>whatever I want</em> to them.</p><p></p><p>Again, the comparison that crops up in my head is that the original 3e rules were locked up and transplanted anywhere from Africa to the Wild West to Rome to the biblical era to the age of pirates to colonial America without, largely, changing the words around. </p><p></p><p>I think the tell for this will be the 4e SRD. Check the 3e SRD against the 3e core books -- that's how much "D&D" was in 3e (e.g.: not that much. Some wizard's names and a few monsters). If the 4e SRD has more changes in it than the 3e SRD, then 4e will be "less generic" than 3e, and thus less easily portable to somewhere else just out of the box.</p><p></p><p>Perhaps that's part of the intent, but from where I'm sitting, making it harder to disentangle 4e from 4e's implied setting works against one of the major strengths of tabletop gaming: that is, the ability of the gaming group to OWN how they play the game. That I could be playing a french elf paladin in mythic colonial america and you could be playing a dwarf samurai in mythic japan and next week we could be playing a group of people going against a vampire lord in Ravenloft in a third game, and we're all playing it as D&D and referencing the same Power Attack feat is a very very strong element of 3e D&D, and of D&D in general (which has always be kludged into new shapes, even if it didn't entirely fit comfortably). 4e's ability to support that, if things like "golden wyvern adept" feats are the norm, is reduced from that of 3e. The more 4e has it's own 4e-isms, the less easily I can inject my own group's -isms. </p><p></p><p>It's not GWA per se, it's more the fact that it can represent a whole approach that threatens one of the best things about D&D. That is, if you're inclined to be suspicious of WotC. And given that "making new IP" is a voiced consideration, but "supporting your ability to play the game outside of our core assumptions" isn't, it's not an unreasonable suspicion to have.</p><p></p><p>We won't know for sure 'till the books get here, but these are entirely valid concerns that spring out of Golden Wyvern Adept, and none of them are about how hard it is to remind your players that GWA has a different name in your campaign. They're all about how hard WotC is pushing their own pet setting fluff that, it must be said, <em>no one really groks</em> at the moment. If the books come out and it's still as obtuse as it seems now, we have a problem in the way that the 1e grappling rules were a problem: no one will really use it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3934391, member: 2067"] To put it in context, the objection, again, isn't that you can't gloss over it. It's that people don't understand why they should have to when the words "golden wyvern" don't add ANYTHING to the game, as far as can be seen from the previews thus far. I made a diagram, even -- people didn't ask for it, while things people DID ask for are being ignored. And having to gloss over it is a little bump. It's not a game-breaker per se, but if this is representative of many of the feats in the PH, then there will be many more little bumps, and those will be much more annoying en masse. But more to the point right now, that little bump has no justification for being there. I adds NOTHING to the game, as far as is evident from the previews. This could all be revealed later, and perhaps it will be worth the annoyances when seen in context, but the trust isn't high amongst those with a problem with the feat. It's not necessarily limiting the ability to play generic fantasy. It's limiting my ability to take the rules and do [I]whatever I want[/I] to them. Again, the comparison that crops up in my head is that the original 3e rules were locked up and transplanted anywhere from Africa to the Wild West to Rome to the biblical era to the age of pirates to colonial America without, largely, changing the words around. I think the tell for this will be the 4e SRD. Check the 3e SRD against the 3e core books -- that's how much "D&D" was in 3e (e.g.: not that much. Some wizard's names and a few monsters). If the 4e SRD has more changes in it than the 3e SRD, then 4e will be "less generic" than 3e, and thus less easily portable to somewhere else just out of the box. Perhaps that's part of the intent, but from where I'm sitting, making it harder to disentangle 4e from 4e's implied setting works against one of the major strengths of tabletop gaming: that is, the ability of the gaming group to OWN how they play the game. That I could be playing a french elf paladin in mythic colonial america and you could be playing a dwarf samurai in mythic japan and next week we could be playing a group of people going against a vampire lord in Ravenloft in a third game, and we're all playing it as D&D and referencing the same Power Attack feat is a very very strong element of 3e D&D, and of D&D in general (which has always be kludged into new shapes, even if it didn't entirely fit comfortably). 4e's ability to support that, if things like "golden wyvern adept" feats are the norm, is reduced from that of 3e. The more 4e has it's own 4e-isms, the less easily I can inject my own group's -isms. It's not GWA per se, it's more the fact that it can represent a whole approach that threatens one of the best things about D&D. That is, if you're inclined to be suspicious of WotC. And given that "making new IP" is a voiced consideration, but "supporting your ability to play the game outside of our core assumptions" isn't, it's not an unreasonable suspicion to have. We won't know for sure 'till the books get here, but these are entirely valid concerns that spring out of Golden Wyvern Adept, and none of them are about how hard it is to remind your players that GWA has a different name in your campaign. They're all about how hard WotC is pushing their own pet setting fluff that, it must be said, [I]no one really groks[/I] at the moment. If the books come out and it's still as obtuse as it seems now, we have a problem in the way that the 1e grappling rules were a problem: no one will really use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mike Mearls comments on design
Top