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Mike Mearls comments on design
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<blockquote data-quote="JohnSnow" data-source="post: 3935366" data-attributes="member: 32164"><p>To be fair, Paizo is only known for their great fluff if you happen to like the fluff Paizo writes. The "goodness" of fluff is highly subjective. Paizo has spent a few years getting people used to their kind of fluff while they ran <em>Dragon</em> and <em>Dungeon.</em> There are people who love the fluff Monte Cook writes (<em>Ptolus</em>, anyone?). But if you're not fond of it, then it's not so great.</p><p></p><p>Personally, I find the Great Wheel, the Blood War, Sigil and a lot of the rest of D&D's legacy fluff pretty crappy. I haven't seen a whole lot of inspiring fluff in Paizo's works, and, nice artwork aside, <em>Pathfinder</em> doesn't really "do it" for me. <em>Eberron</em>, on the other hand, which was done by Rich Baker and James Wyatt, among others, has some awfully nice fluff. Now I know some of that is Keith Baker, but he's had a lot of help from the other guys at WotC who are the "story team" for 4e. So I'm optimistic.</p><p></p><p>I think where they occasionally have trouble is being original while treading the line between "evocative" and "non-cheesy" - a not insignificant task.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3935366, member: 32164"] To be fair, Paizo is only known for their great fluff if you happen to like the fluff Paizo writes. The "goodness" of fluff is highly subjective. Paizo has spent a few years getting people used to their kind of fluff while they ran [i]Dragon[/i] and [i]Dungeon.[/i] There are people who love the fluff Monte Cook writes ([i]Ptolus[/i], anyone?). But if you're not fond of it, then it's not so great. Personally, I find the Great Wheel, the Blood War, Sigil and a lot of the rest of D&D's legacy fluff pretty crappy. I haven't seen a whole lot of inspiring fluff in Paizo's works, and, nice artwork aside, [i]Pathfinder[/i] doesn't really "do it" for me. [i]Eberron[/i], on the other hand, which was done by Rich Baker and James Wyatt, among others, has some awfully nice fluff. Now I know some of that is Keith Baker, but he's had a lot of help from the other guys at WotC who are the "story team" for 4e. So I'm optimistic. I think where they occasionally have trouble is being original while treading the line between "evocative" and "non-cheesy" - a not insignificant task. [/QUOTE]
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