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Mike Mearls comments on design
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<blockquote data-quote="Daniel D. Fox" data-source="post: 3936256" data-attributes="member: 55033"><p>Crack open your first edition Dungeon Master's Guide about world building. Hit up the second edition while you're at it in the Dungeon Master's Guide with the robed wizard opening a suit of bronze doors, specifically on the section for world and campaign building. Pull out old Greyhawk boxed sets regarding campaigns settings that were meant to be ran during the Greyhawk Wars. Hell, root through old brown and grey boxed editions of Forgotten Realms. Pop open the blue boxed edition of Birthright. For that matter, take a look at the old manilla folder-colored Chainmail rules that were the very foundation of the DnD game.</p><p></p><p>Do that for yourself, then revisit the thread. That's your core, buddy - dungeon romping, war settings, castle and keep management, leading soldiers, owning land, mercenary corps companies, wartime games and fighting monsters en masse. It's everything beyond the straightjacket in which you'd like DnD to be constrained within.</p><p></p><p>Cheers~</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 3936256, member: 55033"] Crack open your first edition Dungeon Master's Guide about world building. Hit up the second edition while you're at it in the Dungeon Master's Guide with the robed wizard opening a suit of bronze doors, specifically on the section for world and campaign building. Pull out old Greyhawk boxed sets regarding campaigns settings that were meant to be ran during the Greyhawk Wars. Hell, root through old brown and grey boxed editions of Forgotten Realms. Pop open the blue boxed edition of Birthright. For that matter, take a look at the old manilla folder-colored Chainmail rules that were the very foundation of the DnD game. Do that for yourself, then revisit the thread. That's your core, buddy - dungeon romping, war settings, castle and keep management, leading soldiers, owning land, mercenary corps companies, wartime games and fighting monsters en masse. It's everything beyond the straightjacket in which you'd like DnD to be constrained within. Cheers~ [/QUOTE]
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Mike Mearls comments on design
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