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Mike Mearls' D&D AMA Summary: Rangers, Initiative, WotC Staff Levels, Fave Pizza
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<blockquote data-quote="Sacrosanct" data-source="post: 7715689" data-attributes="member: 15700"><p>As a "military guy over 30 some years" myself, I don't know for sure if the druid was more popular than the cleric. I think most of the druid's popularity back in the day (at least in my experience) was because you got chain lightning at a relatively low level. And that was an awesome spell. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The lack of armor certainly made a lot of people gravitate towards the cleric though. I think the druid was more for those people who wanted sort of a hybrid between cleric and magic user without having to multiclass or dual class.</p><p></p><p>On a related note, the illusionist was it's own separate class in 1e, but it has been shown to easily be incorporated into the magic user overall class. I think the same can (and has) been done with the druid. The nature domain of the cleric class isn't all that different from the original druid class. So what makes the druid more unique in later versions? Shapeshifting and pets are probably the two big ones. Therefore, I can totally see the druid being made into a half caster with a subclass for shape shifting and one for pets.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7715689, member: 15700"] As a "military guy over 30 some years" myself, I don't know for sure if the druid was more popular than the cleric. I think most of the druid's popularity back in the day (at least in my experience) was because you got chain lightning at a relatively low level. And that was an awesome spell. :) The lack of armor certainly made a lot of people gravitate towards the cleric though. I think the druid was more for those people who wanted sort of a hybrid between cleric and magic user without having to multiclass or dual class. On a related note, the illusionist was it's own separate class in 1e, but it has been shown to easily be incorporated into the magic user overall class. I think the same can (and has) been done with the druid. The nature domain of the cleric class isn't all that different from the original druid class. So what makes the druid more unique in later versions? Shapeshifting and pets are probably the two big ones. Therefore, I can totally see the druid being made into a half caster with a subclass for shape shifting and one for pets. [/QUOTE]
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