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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="mearls" data-source="post: 9575749" data-attributes="member: 697"><p>The D&D movie is a good example of why fan sentiment matters.</p><p></p><p>Did the OGL directly hurt the movie? Maybe. You can't be sure, but when you make a $150 million bet on something, you want to ensure that you have as many things running in your favor as possible.</p><p></p><p>Remember that the OGL received plenty of mainstream press coverage:</p><ul> <li data-xf-list-type="ul"><a href="https://www.washingtonpost.com/video-games/2023/01/19/dungeons-and-dragons-open-game-license-wizards-of-the-coast-explained/" target="_blank">Washington Post</a></li> <li data-xf-list-type="ul"><a href="https://arstechnica.com/gaming/2023/01/rpg-fans-irate-as-dd-tries-to-shut-its-open-game-license/" target="_blank">Ars Technica</a></li> <li data-xf-list-type="ul"><a href="https://www.cnbc.com/2023/01/13/hasbro-delays-new-dungeons-dragons-licensing-rules.html" target="_blank">CNBC</a></li> <li data-xf-list-type="ul"><a href="https://techcrunch.com/2023/01/13/dungeons-dragons-ogl-backlash-wotc/" target="_blank">Tech Crunch</a></li> <li data-xf-list-type="ul"><a href="https://www.theguardian.com/games/2023/jan/12/dungeons-and-dragons-wizards-of-the-coast-ogl" target="_blank">The Guardian</a></li> <li data-xf-list-type="ul"><a href="https://www.npr.org/2023/02/04/1154247737/fans-said-the-future-of-dungeons-dragons-was-at-risk-so-they-went-to-battle" target="_blank">NPR</a></li> </ul><p>So if you are a movie studio exec trying to explain to your bosses why a movie you backed didn't make its money, what are you going to do? Are you going to take the blame, or point to the D&D license holders and say, "It would have been a huge hit if it wasn't for those guys at WotC."</p><p></p><p>Remember all the TV series they talked about, and the documentary? Where do you think they went?</p><p></p><p>Corporations do not release a product under a no strings attached license because they want to keep a small subset of online fans happy. I'm sure there were serious conversations on whether the D&D business was going to survive. It's very likely that the fans weren't the only people hounding Wizards.</p></blockquote><p></p>
[QUOTE="mearls, post: 9575749, member: 697"] The D&D movie is a good example of why fan sentiment matters. Did the OGL directly hurt the movie? Maybe. You can't be sure, but when you make a $150 million bet on something, you want to ensure that you have as many things running in your favor as possible. Remember that the OGL received plenty of mainstream press coverage: [LIST] [*][URL='https://www.washingtonpost.com/video-games/2023/01/19/dungeons-and-dragons-open-game-license-wizards-of-the-coast-explained/']Washington Post[/URL] [*][URL='https://arstechnica.com/gaming/2023/01/rpg-fans-irate-as-dd-tries-to-shut-its-open-game-license/']Ars Technica[/URL] [*][URL='https://www.cnbc.com/2023/01/13/hasbro-delays-new-dungeons-dragons-licensing-rules.html']CNBC[/URL] [*][URL='https://techcrunch.com/2023/01/13/dungeons-dragons-ogl-backlash-wotc/']Tech Crunch[/URL] [*][URL='https://www.theguardian.com/games/2023/jan/12/dungeons-and-dragons-wizards-of-the-coast-ogl']The Guardian[/URL] [*][URL='https://www.npr.org/2023/02/04/1154247737/fans-said-the-future-of-dungeons-dragons-was-at-risk-so-they-went-to-battle']NPR[/URL] [/LIST] So if you are a movie studio exec trying to explain to your bosses why a movie you backed didn't make its money, what are you going to do? Are you going to take the blame, or point to the D&D license holders and say, "It would have been a huge hit if it wasn't for those guys at WotC." Remember all the TV series they talked about, and the documentary? Where do you think they went? Corporations do not release a product under a no strings attached license because they want to keep a small subset of online fans happy. I'm sure there were serious conversations on whether the D&D business was going to survive. It's very likely that the fans weren't the only people hounding Wizards. [/QUOTE]
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