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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="SlyFlourish" data-source="post: 9576182" data-attributes="member: 54840"><p>My Sunday group is playing Tales of the Valiant and I really dig it. It’s still crunchier than 2014 D&D but not as super heroic as D&D 2024. The monster design is great. There’s a ton of great material in the Gamemasters Guide. The luck and doom systems are really cool. I think You’ve encounter building system is superior to either D&D 2014 or D&D 2024 but I wrote it so I’m biased. </p><p></p><p>One of the biggest power creep factors in D&D 2024 — weapon masteries — are handled better in ToV in my opinion. You still have them but have to give up damage if you want to use them. </p><p></p><p>I do wish ToV had done a better job refining spells. They’re mostly the 2014 versions. </p><p></p><p>Disclaimer — I wrote chunks of the Monster Vault and Gamemasters Guide.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9576182, member: 54840"] My Sunday group is playing Tales of the Valiant and I really dig it. It’s still crunchier than 2014 D&D but not as super heroic as D&D 2024. The monster design is great. There’s a ton of great material in the Gamemasters Guide. The luck and doom systems are really cool. I think You’ve encounter building system is superior to either D&D 2014 or D&D 2024 but I wrote it so I’m biased. One of the biggest power creep factors in D&D 2024 — weapon masteries — are handled better in ToV in my opinion. You still have them but have to give up damage if you want to use them. I do wish ToV had done a better job refining spells. They’re mostly the 2014 versions. Disclaimer — I wrote chunks of the Monster Vault and Gamemasters Guide. [/QUOTE]
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Mike Mearls: "D&D Is Uncool Again"
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