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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="Staffan" data-source="post: 9579464" data-attributes="member: 907"><p>The problem with adding classes is sustainability.</p><p></p><p>It's pretty easy to come up with a few classes that would make a good addition to core 5e, maybe like 4-5 or so. And since these are classes that presumably are good additions to the game, you want to get them out of the way fast, so maybe within the first year, second tops.</p><p></p><p>But now you've set an expectation, that there will be more classes coming, and at a fairly rapid pace. And you've already picked the low-hanging fruit, so any further classes you add will likely be weirder and weirder. You might be able to get away with more if you add additional subsystems, but that should likely come with a heavy warning that you should be careful about adding too many subsystems to any one campaign. It might be cool to have Truenaming, Binding, Psionics, Incarnum, and Martial Adepts available, but perhaps not all at once (similar to how the board game Eldritch Horror has numerous expansions, but in any given game you likely only use the main stuff from one of them). And all of a sudden you're up to 3e's numbers with 50 classes that no-one is playing.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9579464, member: 907"] The problem with adding classes is sustainability. It's pretty easy to come up with a few classes that would make a good addition to core 5e, maybe like 4-5 or so. And since these are classes that presumably are good additions to the game, you want to get them out of the way fast, so maybe within the first year, second tops. But now you've set an expectation, that there will be more classes coming, and at a fairly rapid pace. And you've already picked the low-hanging fruit, so any further classes you add will likely be weirder and weirder. You might be able to get away with more if you add additional subsystems, but that should likely come with a heavy warning that you should be careful about adding too many subsystems to any one campaign. It might be cool to have Truenaming, Binding, Psionics, Incarnum, and Martial Adepts available, but perhaps not all at once (similar to how the board game Eldritch Horror has numerous expansions, but in any given game you likely only use the main stuff from one of them). And all of a sudden you're up to 3e's numbers with 50 classes that no-one is playing. [/QUOTE]
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