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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="aiouh" data-source="post: 9579609" data-attributes="member: 7050706"><p>Hello all, long-time lurker, first time poster.</p><p></p><p>I've been thinking about the statement of "D&D is uncool" again and wanted to chime in with some thoughts from a young-ish millenial.</p><p></p><p>The original D&D seems to be directly influenced by what (fantasy) fiction Gygax and his friends have read at the time. They made a game to play out stories inspired by Tolkien, Vance, HP Lovecraft, Robert E. Howard et al. If you were a nerd back in the day, you probably recognized those references immediately and got excited about it. (I'm a millenial, I wasn't there, but I assume that's what happened from reading blogs)</p><p></p><p>D&D 5e came out in 2014 fresh after what I'd say a lot of fresh new cultural and medieval fantasy touchstones such as Skyrim (2011, FEELING OLD YET?), Game of Thrones (2011-19), Witcher 3 (2015) and its emphasis on accessibility and heroic roleplaying definitely made people excited to play a game where you can play stories just like it. And those pieces of media also built on the prior fantasy canon.</p><p></p><p>Fast forward to 2024/25, what do we care about now? What kind of stories have come out since the COVID Era do we want to emulate and lose ourselves in? What is a piece of media, be it book, tv or video game we all have collectively experienced and serves as a fantasy lingua franca and is conducive to be ran over the table?</p><p></p><p>It seems like a period of relative popularity for medieval fantasy has passed, media preferences are shifting and we don't know where we are going to land yet and what kind of stories we want to play. And that is IMO why nobody is excited to play PHB24.</p><p>Audience members just aren't emotionally excited to (medieval) fantasy roleplay and to some it might have become stale. I think games like D&D will enter a relative lull phase until the zeitgeist swings towards it again and it probably doesn't even have to do much with the quality of the game, monster manual statblocks or Hasbro/WotC Leadership competency themselves.</p></blockquote><p></p>
[QUOTE="aiouh, post: 9579609, member: 7050706"] Hello all, long-time lurker, first time poster. I've been thinking about the statement of "D&D is uncool" again and wanted to chime in with some thoughts from a young-ish millenial. The original D&D seems to be directly influenced by what (fantasy) fiction Gygax and his friends have read at the time. They made a game to play out stories inspired by Tolkien, Vance, HP Lovecraft, Robert E. Howard et al. If you were a nerd back in the day, you probably recognized those references immediately and got excited about it. (I'm a millenial, I wasn't there, but I assume that's what happened from reading blogs) D&D 5e came out in 2014 fresh after what I'd say a lot of fresh new cultural and medieval fantasy touchstones such as Skyrim (2011, FEELING OLD YET?), Game of Thrones (2011-19), Witcher 3 (2015) and its emphasis on accessibility and heroic roleplaying definitely made people excited to play a game where you can play stories just like it. And those pieces of media also built on the prior fantasy canon. Fast forward to 2024/25, what do we care about now? What kind of stories have come out since the COVID Era do we want to emulate and lose ourselves in? What is a piece of media, be it book, tv or video game we all have collectively experienced and serves as a fantasy lingua franca and is conducive to be ran over the table? It seems like a period of relative popularity for medieval fantasy has passed, media preferences are shifting and we don't know where we are going to land yet and what kind of stories we want to play. And that is IMO why nobody is excited to play PHB24. Audience members just aren't emotionally excited to (medieval) fantasy roleplay and to some it might have become stale. I think games like D&D will enter a relative lull phase until the zeitgeist swings towards it again and it probably doesn't even have to do much with the quality of the game, monster manual statblocks or Hasbro/WotC Leadership competency themselves. [/QUOTE]
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