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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="Mercurius" data-source="post: 9619184" data-attributes="member: 59082"><p>I hear what you're saying, but think that character creation time is just one factor. And if "commitment of our time" is what it boils down to, I think the time you spend playing a character is added to creation time - so investment is greatly dependent upon how much time, in total, you've put into that character, whether the time was spent creating or playing.</p><p></p><p>To put it another way, one might be more invested in a Shadowdark character they've played for 100 hours, than a D&D character they've played for 10 hours, even if the creation took up a lot longer for the latter character.</p><p></p><p>And of course every player is different, in terms of how much they identify and "bond with" a character. Some play characters as pieces on a chessboard; some really get into them, like a method actor. </p><p></p><p>And many other factors...the point being, I don't think it is reducible to character creation time - that's a factor, but so is time spent playing a character, and player's overall approach to roleplaying.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 9619184, member: 59082"] I hear what you're saying, but think that character creation time is just one factor. And if "commitment of our time" is what it boils down to, I think the time you spend playing a character is added to creation time - so investment is greatly dependent upon how much time, in total, you've put into that character, whether the time was spent creating or playing. To put it another way, one might be more invested in a Shadowdark character they've played for 100 hours, than a D&D character they've played for 10 hours, even if the creation took up a lot longer for the latter character. And of course every player is different, in terms of how much they identify and "bond with" a character. Some play characters as pieces on a chessboard; some really get into them, like a method actor. And many other factors...the point being, I don't think it is reducible to character creation time - that's a factor, but so is time spent playing a character, and player's overall approach to roleplaying. [/QUOTE]
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