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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="Deset Gled" data-source="post: 9620265" data-attributes="member: 7808"><p>Personally, I'm not anti-story, but I am pro-game. </p><p></p><p>Every game is potentially a story game. You could play chess and write a narrative based on the game. You could talk about the queen seducing and poisoning the enemy knight, or a bishop attempting to assassinate a king. One underlying assumption to such an idea is that the players would both have to actually want to play chess by the rules. And there's another assumption that anyone taking part in such a game <em>actually enjoys playing chess</em>. But in my ideal version of play, neither chess player is allowed to have their pawn walk past rows of enemy pieces and promote themselves to king, regardless of what anyone wants the story to be. </p><p></p><p>Of course, in D&D none of these assumptions necessarily hold true. And the playing field of D&D has a lot of gray areas rather than the black and white of a chess board. But I do like a version of the D&D that has a bit more structure, and generally does not sacrifice the "game" for the "story".</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9620265, member: 7808"] Personally, I'm not anti-story, but I am pro-game. Every game is potentially a story game. You could play chess and write a narrative based on the game. You could talk about the queen seducing and poisoning the enemy knight, or a bishop attempting to assassinate a king. One underlying assumption to such an idea is that the players would both have to actually want to play chess by the rules. And there's another assumption that anyone taking part in such a game [I]actually enjoys playing chess[/I]. But in my ideal version of play, neither chess player is allowed to have their pawn walk past rows of enemy pieces and promote themselves to king, regardless of what anyone wants the story to be. Of course, in D&D none of these assumptions necessarily hold true. And the playing field of D&D has a lot of gray areas rather than the black and white of a chess board. But I do like a version of the D&D that has a bit more structure, and generally does not sacrifice the "game" for the "story". [/QUOTE]
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