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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="Maxperson" data-source="post: 9620803" data-attributes="member: 23751"><p>I agree with most of what you said. However, he did say something that could confuse people into thinking he was talking about adversarial DMing if you don't look at the rest of his paragraph and post. He said, </p><p></p><p>"That then dovetails to the purpose of rules in gameplay. <strong>If the players' goal is success, the GM's goal should be defeating or foiling the players.</strong> A good system enables that by moving questions of success or failure to a die roll or some other disinterested mechanic rather than relying solely on GM fiat (though fiat has a very useful place in TTRPGs as a whole)."</p><p></p><p>He's talking about the role of the DM being to put challenges to the players' goals in front of the players for them to overcome or fail at. That's not adversarial DMing, especially in the context provided about the game providing the <strong>disinterested</strong> tools to do that(monster encounters, traps, riddles, etc.). The sentence itself, though, sounds adversarial, and those already thinking the worst are seizing on that one sentence to argue further.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9620803, member: 23751"] I agree with most of what you said. However, he did say something that could confuse people into thinking he was talking about adversarial DMing if you don't look at the rest of his paragraph and post. He said, "That then dovetails to the purpose of rules in gameplay. [B]If the players' goal is success, the GM's goal should be defeating or foiling the players.[/B] A good system enables that by moving questions of success or failure to a die roll or some other disinterested mechanic rather than relying solely on GM fiat (though fiat has a very useful place in TTRPGs as a whole)." He's talking about the role of the DM being to put challenges to the players' goals in front of the players for them to overcome or fail at. That's not adversarial DMing, especially in the context provided about the game providing the [B]disinterested[/B] tools to do that(monster encounters, traps, riddles, etc.). The sentence itself, though, sounds adversarial, and those already thinking the worst are seizing on that one sentence to argue further. [/QUOTE]
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