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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="Clint_L" data-source="post: 9621083" data-attributes="member: 7035894"><p>I am always surprised that people discuss 5e as if it is easy mode and 1e, which I cut my teeth on, as if it was super death mode. My friends and I all kept our main characters alive for <em>years</em> in 1e, and, as was the practice back then, played them in different campaigns run by different DMs. PCs were not dying willy nilly in 1e, unless that was the kind of campaign or adventure you specifically wanted to run (c.f. <em>Tomb of Horrors</em>), but there's nothing stopping you from running an incredibly lethal 5e game, either. I have done so, and we had a blast! It didn't last long, though.</p><p></p><p>It turns out that most people then, as now, tend to grow attached to their characters, so long running campaigns aren't generally super lethal (well, not to the PC; we went through our share of hirelings in 1e, where they are about as disposable as 10' poles). This also makes narrative sense; in general, I think character deaths should be rare so that they are impactful.</p><p></p><p>Edit: And I mean <em>real</em> deaths, not deaths that are erased by resurrection magics. That's not much different from using <em>healing word</em>.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9621083, member: 7035894"] I am always surprised that people discuss 5e as if it is easy mode and 1e, which I cut my teeth on, as if it was super death mode. My friends and I all kept our main characters alive for [I]years[/I] in 1e, and, as was the practice back then, played them in different campaigns run by different DMs. PCs were not dying willy nilly in 1e, unless that was the kind of campaign or adventure you specifically wanted to run (c.f. [I]Tomb of Horrors[/I]), but there's nothing stopping you from running an incredibly lethal 5e game, either. I have done so, and we had a blast! It didn't last long, though. It turns out that most people then, as now, tend to grow attached to their characters, so long running campaigns aren't generally super lethal (well, not to the PC; we went through our share of hirelings in 1e, where they are about as disposable as 10' poles). This also makes narrative sense; in general, I think character deaths should be rare so that they are impactful. Edit: And I mean [I]real[/I] deaths, not deaths that are erased by resurrection magics. That's not much different from using [I]healing word[/I]. [/QUOTE]
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