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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="AlViking" data-source="post: 9621322" data-attributes="member: 6906980"><p>Good grief. Yes, I was writing from memory. The exact quote from the posts on X: "Whether it's a dead character or a failure in whatever context the session presents, the bigger the threat, the more meaning play has to us emotionally and spiritually. Removing it from the game turns it into time-wasting slop."</p><p></p><p>I disagree with pretty much all of that. Play can have meaning from several different aspects of play, overcoming obstacles that preset a threat (and the bigger the better) is only one part of why I play games and frequently not the most important or rewarding one. But the kicker is saying that if your game doesn't include that it's time-wasting slop.</p><p></p><p>Then he responded on this thread here <a href="https://www.enworld.org/threads/mike-mearls-d-d-is-uncool-again.711123/post-9620122" target="_blank">WotC - Mike Mearls: "D&D Is Uncool Again"</a>. I'm not going to repeat everything but his words were "If the players' goal is success, the GM's goal should be defeating or foiling the players".</p><p></p><p>Once again, I disagree. To me the goal of a GM is to create an interesting world to interact with. The other NPCs and monsters may be interested in defeating the character's plans or they may be interested in aiding them or maybe they're neutral and can go either way depending on the deeds and words of the characters. </p><p></p><p>I am allowed to disagree with what he clearly states. Just like you are allowed to agree.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9621322, member: 6906980"] Good grief. Yes, I was writing from memory. The exact quote from the posts on X: "Whether it's a dead character or a failure in whatever context the session presents, the bigger the threat, the more meaning play has to us emotionally and spiritually. Removing it from the game turns it into time-wasting slop." I disagree with pretty much all of that. Play can have meaning from several different aspects of play, overcoming obstacles that preset a threat (and the bigger the better) is only one part of why I play games and frequently not the most important or rewarding one. But the kicker is saying that if your game doesn't include that it's time-wasting slop. Then he responded on this thread here [URL="https://www.enworld.org/threads/mike-mearls-d-d-is-uncool-again.711123/post-9620122"]WotC - Mike Mearls: "D&D Is Uncool Again"[/URL]. I'm not going to repeat everything but his words were "If the players' goal is success, the GM's goal should be defeating or foiling the players". Once again, I disagree. To me the goal of a GM is to create an interesting world to interact with. The other NPCs and monsters may be interested in defeating the character's plans or they may be interested in aiding them or maybe they're neutral and can go either way depending on the deeds and words of the characters. I am allowed to disagree with what he clearly states. Just like you are allowed to agree. [/QUOTE]
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