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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="Maxperson" data-source="post: 9621678" data-attributes="member: 23751"><p>There is the context already mentioned, as well as the context that he is not talking about adversarial DMing. Then there's the context from his first paragraph that everything that follows is only in regard to being a safe game, which means it doesn't touch on the other aspects of the game. That's different from saying that there are no other aspects of the game which is ridiculous. He knows that there are other aspects of the game and isn't excluding them from design. </p><p></p><p>Those other things were just not a part of his safe game focus at the time, so were not talked about. There's nothing to indicate that he is advocating for a game to only have death and failure. It's just that things like roleplaying aren't a part of the death and failure portion of the game he discussing.</p><p></p><p>So sure, if you ignore the context you can think that 1) He's not talking about his personal preference for game design, 2) that he is advocating for adversarial DMing, and 3) that he is advocating that games only include death and failure or that those are the only two important parts of an RPG.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9621678, member: 23751"] There is the context already mentioned, as well as the context that he is not talking about adversarial DMing. Then there's the context from his first paragraph that everything that follows is only in regard to being a safe game, which means it doesn't touch on the other aspects of the game. That's different from saying that there are no other aspects of the game which is ridiculous. He knows that there are other aspects of the game and isn't excluding them from design. Those other things were just not a part of his safe game focus at the time, so were not talked about. There's nothing to indicate that he is advocating for a game to only have death and failure. It's just that things like roleplaying aren't a part of the death and failure portion of the game he discussing. So sure, if you ignore the context you can think that 1) He's not talking about his personal preference for game design, 2) that he is advocating for adversarial DMing, and 3) that he is advocating that games only include death and failure or that those are the only two important parts of an RPG. [/QUOTE]
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