Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls: "D&D Is Uncool Again"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 9621786" data-attributes="member: 6915329"><p><sigh> And I'd really hoped you could tell the difference between the BBEG and the GM. Or the difference between "challenge" and "defeat." Do I need to pull up dictionary definitions? Because they defeat and challenge do <em>not </em>mean the same thing at all.</p><p></p><p></p><p>And here I have to wonder if you ever read Mearls' post or any of the times I directly copypasted from it because he literally said that the <em>game </em>should do that, not (just) the GM. Here, let me quote him again; it's in the second sentence of the first paragraph:</p><p></p><p></p><p>In his words, the GM and the players <em>should be opposed. </em>The GM's goal should be to <em>defeat </em>the players. The <em>game system </em>should work towards that.</p><p></p><p>And his <em>only </em>example in this post is killing three PCs in one round. Let's actually look at that. In the systems I'm aware of, you need a really high roll (natural or modified) to be able to decapitate someone. Possibilities:</p><p></p><p>1. He rolled really well: This is luck and has nothing to do with either the system or GM fiat. His premise fails.</p><p>2. He cheated to make things dramatic: This is GM fiat, and an expletive-deleted move on his part. His premise fails.</p><p>3. The system is written in such a way that the wielder can choose when to decapitate on any hit, say, 3/day. This is GM fiat, unless the system is also written to allow the target a defense against it. His premise possibly succeeds, but is quite likely OP unless there's a defense.</p><p></p><p>It's notable that he said he had several games where the PCs suffered setbacks, but this was the <em>only </em>example of the type setback. What happened in those other games? I honestly want to know.</p><p></p><p></p><p>He very literally did, as I quoted above. <em>"the GM's goal should be defeating or foiling the players. A good system enables that"</em></p><p></p><p>It's convenient that you decided to <em>not </em>quote the part of his post that actually said it, too. </p><p></p><p></p><p>Dude, <em>you're </em>the one who is selectively quoting him in order to pretend he said something a lot nobler than what he actually said. You're misrepresenting him in order to... what, exactly? Why is defending him so important?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9621786, member: 6915329"] <sigh> And I'd really hoped you could tell the difference between the BBEG and the GM. Or the difference between "challenge" and "defeat." Do I need to pull up dictionary definitions? Because they defeat and challenge do [I]not [/I]mean the same thing at all.[I][/I] And here I have to wonder if you ever read Mearls' post or any of the times I directly copypasted from it because he literally said that the [I]game [/I]should do that, not (just) the GM. Here, let me quote him again; it's in the second sentence of the first paragraph: In his words, the GM and the players [I]should be opposed. [/I]The GM's goal should be to [I]defeat [/I]the players. The [I]game system [/I]should work towards that. And his [I]only [/I]example in this post is killing three PCs in one round. Let's actually look at that. In the systems I'm aware of, you need a really high roll (natural or modified) to be able to decapitate someone. Possibilities: 1. He rolled really well: This is luck and has nothing to do with either the system or GM fiat. His premise fails. 2. He cheated to make things dramatic: This is GM fiat, and an expletive-deleted move on his part. His premise fails. 3. The system is written in such a way that the wielder can choose when to decapitate on any hit, say, 3/day. This is GM fiat, unless the system is also written to allow the target a defense against it. His premise possibly succeeds, but is quite likely OP unless there's a defense. It's notable that he said he had several games where the PCs suffered setbacks, but this was the [I]only [/I]example of the type setback.[I] [/I]What happened in those other games? I honestly want to know. He very literally did, as I quoted above. [I]"the GM's goal should be defeating or foiling the players. A good system enables that"[/I] It's convenient that you decided to [I]not [/I]quote the part of his post that actually said it, too. Dude, [I]you're [/I]the one who is selectively quoting him in order to pretend he said something a lot nobler than what he actually said. You're misrepresenting him in order to... what, exactly? Why is defending him so important? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls: "D&D Is Uncool Again"
Top