Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls: "D&D Is Uncool Again"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CellarHeroes" data-source="post: 9622506" data-attributes="member: 7038956"><p>Mearls is a gamer, who also just happens to be a designer. He's also very accessible, if you go to conventions or hang out here, so you can even ask him yourself.</p><p></p><p>What a lot of us are using to interpret his meaning is context. Context from conversations, blogs, posts, and even games he's designed.</p><p></p><p>If you're familiar with roleplaying games, let's say D&D 5e in particular (a game he did some work on), you can see what he's talking about. As a GM, I create the world with the help of the tools he helped design. The players create their characters with the tools he helped design. Depending on your GM's style, some potential goals are presented to the PCs or the PCs come up with their own goals. The adventure begins...</p><p></p><p>The PCs encounter obstacles that the GM creates using tools Mearls helped design. Some of those obstacles are monsters and NPCs who have tactics and powers. The PCs also have special abilities that he helped design. The GM uses the tactics and powers of the monsters while the PCs use tactics and powers. The GM's goal (while running the monsters) is to defeat the PCs, while the PC's goal is to defeat/overcome the monsters, all done while using the disinterested dice. </p><p></p><p>If my goal as a GM wasn't to defeat the PCs, then the pack of gnolls would just stand there and do nothing besides hand out XP and treasure. We might as well be playing Candyland.</p></blockquote><p></p>
[QUOTE="CellarHeroes, post: 9622506, member: 7038956"] Mearls is a gamer, who also just happens to be a designer. He's also very accessible, if you go to conventions or hang out here, so you can even ask him yourself. What a lot of us are using to interpret his meaning is context. Context from conversations, blogs, posts, and even games he's designed. If you're familiar with roleplaying games, let's say D&D 5e in particular (a game he did some work on), you can see what he's talking about. As a GM, I create the world with the help of the tools he helped design. The players create their characters with the tools he helped design. Depending on your GM's style, some potential goals are presented to the PCs or the PCs come up with their own goals. The adventure begins... The PCs encounter obstacles that the GM creates using tools Mearls helped design. Some of those obstacles are monsters and NPCs who have tactics and powers. The PCs also have special abilities that he helped design. The GM uses the tactics and powers of the monsters while the PCs use tactics and powers. The GM's goal (while running the monsters) is to defeat the PCs, while the PC's goal is to defeat/overcome the monsters, all done while using the disinterested dice. If my goal as a GM wasn't to defeat the PCs, then the pack of gnolls would just stand there and do nothing besides hand out XP and treasure. We might as well be playing Candyland. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls: "D&D Is Uncool Again"
Top