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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="Faolyn" data-source="post: 9622865" data-attributes="member: 6915329"><p>I've found those games <em>do </em>have conflict. The conflict is usually just not one of life and death. It's more low key and personal. And a lot of them are designed for one-shots, or are solo or two-player RPGs. They're not meant for a group to play as a long-term campaign.</p><p></p><p>Plus, a lot of them have the conflict as something that's actually built into the game. For instance, Belonging Outside Belonging games are <em>very </em>laid back, but most of them have the game's core about you being part of a minority who is actively discriminated against. Like, I have one called Cellphone Grimoire (haven't played it, but I've read it and reviewed it for my friends) where you're a witch in the big city and you want to help people and your community and do witchy things, which is sweet and adorable, but a lot of people hate witches and try to make draconian laws against you. </p><p></p><p>Heck, I got a game in an Itch charity bundle that was designed for little children to play. You play as kids lost in the woods! You all get to build a base camp! No adults! And you're stuck in the woods for weeks or months on end. With minimal supplies, and you have to forage for all your own food. And the threat of animal attacks and bad weather (there were <em>tables</em>). Even though death wasn't really allowed, IIRC, injury <em>was. </em>The art was all bright and shiny and fun, and the premise was something that is fun for kids (since what kids haven't imagined living in the woods with no parents are around at least once), the only thing that would stop it from becoming <em>Lord of the Flies </em>is, well, the GM being firm with the players. I can't remember the name of the game, because I mostly felt that if I were going to play a game like that, I'd pick a better system.</p><p></p><p>So I don't know what these Fantasy Cafe game or Fantasy Picnic games are--that is, if you're actually referring to real games or if you just made up examples--but next time you come across one, read it more closely. I can think of lots of potential conflict with both concepts.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9622865, member: 6915329"] I've found those games [I]do [/I]have conflict. The conflict is usually just not one of life and death. It's more low key and personal. And a lot of them are designed for one-shots, or are solo or two-player RPGs. They're not meant for a group to play as a long-term campaign. Plus, a lot of them have the conflict as something that's actually built into the game. For instance, Belonging Outside Belonging games are [I]very [/I]laid back, but most of them have[I] [/I]the game's core about you being part of a minority who is actively discriminated against. Like, I have one called Cellphone Grimoire (haven't played it, but I've read it and reviewed it for my friends) where you're a witch in the big city and you want to help people and your community and do witchy things, which is sweet and adorable, but a lot of people hate witches and try to make draconian laws against you. Heck, I got a game in an Itch charity bundle that was designed for little children to play. You play as kids lost in the woods! You all get to build a base camp! No adults! And you're stuck in the woods for weeks or months on end. With minimal supplies, and you have to forage for all your own food. And the threat of animal attacks and bad weather (there were [I]tables[/I]). Even though death wasn't really allowed, IIRC, injury [I]was. [/I]The art was all bright and shiny and fun, and the premise was something that is fun for kids (since what kids haven't imagined living in the woods with no parents are around at least once), the only thing that would stop it from becoming [I]Lord of the Flies [/I]is, well, the GM being firm with the players.[I] [/I]I can't remember the name of the game, because I mostly felt that if I were going to play a game like that, I'd pick a better system.[I][/I] So I don't know what these Fantasy Cafe game or Fantasy Picnic games are--that is, if you're actually referring to real games or if you just made up examples--but next time you come across one, read it more closely. I can think of lots of potential conflict with both concepts. [/QUOTE]
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