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Mike Mearls: "D&D Is Uncool Again"
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<blockquote data-quote="Maxperson" data-source="post: 9624245" data-attributes="member: 23751"><p>I did, but it was similarly flawed. For example.</p><p></p><p>"It fascinates me, because at Gary Con I noticed something in the Founders & Legends tournament I helped run. The groups I ran for that suffered a severe setback - losing three characters in one round to a vorpal sword, for instance - each rallied and absolutely crushed the adventure with inventive, teamwork driven play. The threat of defeat rallied them, rather than deflated them."</p><p></p><p>And you said...</p><p></p><p>"Here it seems like some see this example as bad taste because the death of some characters lead to what was considered a fun game."</p><p></p><p>Your interpretation there is nowhere to be found in his words. What he was saying was that he noticed a trend and that trend was that those groups that encountered adversity used that adversity to rally around instead of allowing it to defeat them. At no point was it ever implied that he considered death of characters what made a fun game.</p><p></p><p>Your post gets a ton wrong about what he said.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9624245, member: 23751"] I did, but it was similarly flawed. For example. "It fascinates me, because at Gary Con I noticed something in the Founders & Legends tournament I helped run. The groups I ran for that suffered a severe setback - losing three characters in one round to a vorpal sword, for instance - each rallied and absolutely crushed the adventure with inventive, teamwork driven play. The threat of defeat rallied them, rather than deflated them." And you said... "Here it seems like some see this example as bad taste because the death of some characters lead to what was considered a fun game." Your interpretation there is nowhere to be found in his words. What he was saying was that he noticed a trend and that trend was that those groups that encountered adversity used that adversity to rally around instead of allowing it to defeat them. At no point was it ever implied that he considered death of characters what made a fun game. Your post gets a ton wrong about what he said. [/QUOTE]
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