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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls did an interview for Escapist Magazine and reveals PHB classes, races, and much more
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<blockquote data-quote="I'm A Banana" data-source="post: 6309256" data-attributes="member: 2067"><p>Lots of meat in that article! Hints at what the DMG and MM might contain, a bit about "The Program" (their licensing scheme/OGL thing), Mearls basically owning the fact that 5e's "example setting" is FR.</p><p></p><p>I'm still kind of lost on their organized play ideas, and why <em>Red Hand of Doom</em> doesn't have a "home" in D&D. Not quite sure what he's getting at with those...</p><p></p><p>On the races, it's interesting that he mentioned that there's at least 2 subraces per race. So maybe there's hope that in 5e, hadlebarred empire-shadowed puply Tieflings are one flavor, and gritty outcast street-rats are another flavor? Though it looks like there's like 4 subraces of elf, hilariously (to combine 3e and 4e, plus Drow, they'll need Eladrin, High (3e elf), Wood (4e elf), and Drow all together). </p><p></p><p>Curious stuff. They are packing that book full of options! And with rumblings of things like Warforged in the DMG, perhaps the DMG is going to provide even more race and class options...</p><p></p><p>Plus, class building guidelines! Exciting! </p><p></p><p>And the bit he dropped about OGL-ing makes some sense to me in that the most they might do for QA is "Just wait a bit and play the game a bit first, guys," and then be mostly hands-off (possiblity: they'll make the Basic game OGL, call it good). That's a world away from a curated marketplace, but does a little something to help skew the odds in favor of a better series of products, just from giving more people time to absorb the rules.</p><p></p><p>That's an optimistic speculation, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6309256, member: 2067"] Lots of meat in that article! Hints at what the DMG and MM might contain, a bit about "The Program" (their licensing scheme/OGL thing), Mearls basically owning the fact that 5e's "example setting" is FR. I'm still kind of lost on their organized play ideas, and why [I]Red Hand of Doom[/I] doesn't have a "home" in D&D. Not quite sure what he's getting at with those... On the races, it's interesting that he mentioned that there's at least 2 subraces per race. So maybe there's hope that in 5e, hadlebarred empire-shadowed puply Tieflings are one flavor, and gritty outcast street-rats are another flavor? Though it looks like there's like 4 subraces of elf, hilariously (to combine 3e and 4e, plus Drow, they'll need Eladrin, High (3e elf), Wood (4e elf), and Drow all together). Curious stuff. They are packing that book full of options! And with rumblings of things like Warforged in the DMG, perhaps the DMG is going to provide even more race and class options... Plus, class building guidelines! Exciting! And the bit he dropped about OGL-ing makes some sense to me in that the most they might do for QA is "Just wait a bit and play the game a bit first, guys," and then be mostly hands-off (possiblity: they'll make the Basic game OGL, call it good). That's a world away from a curated marketplace, but does a little something to help skew the odds in favor of a better series of products, just from giving more people time to absorb the rules. That's an optimistic speculation, of course. :) [/QUOTE]
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Mike Mearls did an interview for Escapist Magazine and reveals PHB classes, races, and much more
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