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*Dungeons & Dragons
Mike Mearls did an interview for Escapist Magazine and reveals PHB classes, races, and much more
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<blockquote data-quote="Dausuul" data-source="post: 6309555" data-attributes="member: 58197"><p>IMO, this is a far more interesting question than whether Orcus has more fans than Drizzt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here are my reasons for preferring demons to devils when picking my villains:</p><p></p><ul> <li data-xf-list-type="ul">Chaos is more fun. This is probably the biggest reason, right here. The devils are all about tyrannical order, and designing a campaign around that gets kind of depressing. Demons know how to throw a party.</li> <li data-xf-list-type="ul">The Abyss offers endless scope for DM creativity, far more so than the Nine Hells. With six hundred and sixty-six layers, most of them entirely undocumented, the Abyss has room for any freaky sub-plane I feel like stuffing into it.</li> <li data-xf-list-type="ul">The demon lords have strong, concrete themes that are easy to use. Want to run a campaign with Orcus as the villain? Stuff it full of undead. Demogorgon has the "nature red in tooth and claw" thing going on, perfect for a campaign that takes place in deep wilderness areas. If you want something a little more adult-themed, Graz'zt has you covered. The less iconic demon lords can still put their stamp on a campaign: Baphomet with minotaurs and mazes, Yeenoghu with gnolls and hyenas, Kostchie with frost giants and cold-themed monsters, et cetera. The archdevils' themes are more abstract, which is harder to build around, and in many cases they don't really seem to have themes at all.</li> <li data-xf-list-type="ul">Much like their masters, rank-and-file demons are a lot more interesting than rank-and-file devils. Pit fiends and balors are pretty much the same--big scaly guys with wings--but look at their seconds-in-command. Horned devils are... big scaly guys with wings. They're pit fiends who jog more often. They don't hold a candle to snake-tail-women-with-six-arms. Vrocks, bar-lguras, glabrezus, they're all much more quirky and memorable than their devilish counterparts. 4E tried to sex up devils, literally, by giving them succubi, but it didn't really take.</li> <li data-xf-list-type="ul">Undead are my favoritest monster type ever, and the thematic connection with demons is a lot stronger.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 6309555, member: 58197"] IMO, this is a far more interesting question than whether Orcus has more fans than Drizzt. :) Here are my reasons for preferring demons to devils when picking my villains: [LIST] [*]Chaos is more fun. This is probably the biggest reason, right here. The devils are all about tyrannical order, and designing a campaign around that gets kind of depressing. Demons know how to throw a party. [*]The Abyss offers endless scope for DM creativity, far more so than the Nine Hells. With six hundred and sixty-six layers, most of them entirely undocumented, the Abyss has room for any freaky sub-plane I feel like stuffing into it. [*]The demon lords have strong, concrete themes that are easy to use. Want to run a campaign with Orcus as the villain? Stuff it full of undead. Demogorgon has the "nature red in tooth and claw" thing going on, perfect for a campaign that takes place in deep wilderness areas. If you want something a little more adult-themed, Graz'zt has you covered. The less iconic demon lords can still put their stamp on a campaign: Baphomet with minotaurs and mazes, Yeenoghu with gnolls and hyenas, Kostchie with frost giants and cold-themed monsters, et cetera. The archdevils' themes are more abstract, which is harder to build around, and in many cases they don't really seem to have themes at all. [*]Much like their masters, rank-and-file demons are a lot more interesting than rank-and-file devils. Pit fiends and balors are pretty much the same--big scaly guys with wings--but look at their seconds-in-command. Horned devils are... big scaly guys with wings. They're pit fiends who jog more often. They don't hold a candle to snake-tail-women-with-six-arms. Vrocks, bar-lguras, glabrezus, they're all much more quirky and memorable than their devilish counterparts. 4E tried to sex up devils, literally, by giving them succubi, but it didn't really take. [*]Undead are my favoritest monster type ever, and the thematic connection with demons is a lot stronger. [/LIST] [/QUOTE]
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Mike Mearls did an interview for Escapist Magazine and reveals PHB classes, races, and much more
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