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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls did an interview for Escapist Magazine and reveals PHB classes, races, and much more
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<blockquote data-quote="Dausuul" data-source="post: 6309660" data-attributes="member: 58197"><p>5E certainly won't keep you from homebrewing or using non-standard settings. D&D has always had lots of room for homebrew settings, and I am positive 5E will be no different. No edition's core books have given more than a nudge in the direction of a specific setting; I think 3E was probably the nudgiest, but that's not saying much.</p><p></p><p>The one area where it <em>will</em> make a difference is in published adventures. This is a bit more important for 5E than it was in previous editions, because 5E is leaning more heavily than most on published adventures in the first few months, partly to compensate for the fact that we won't have all the core books for a while. There's always a choice with a prefab adventure: If you make it setting-agnostic, it's easier for homebrewing DMs to use it out of the box, but you can't make use of the depth of a setting's lore. If you tie it tightly to a particular setting, you get all kinds of hooks to add depth and color to the world, but it can't be used in other settings without a lot of rework (and what's the point of using a prefab if you have to do a lot of work to get it ready?).</p><p></p><p>4E tried going the first route, using the Nentir Vale as a portable mini-setting that could be plopped in wherever. 5E has chosen the second. Personally, I'd have preferred Greyhawk--I like the atmosphere of Greyhawk better; less Aragorn, more Conan--but there was never any question what setting they were going to go with for D&D's flagship. Whatever the merits of the Dragonlance novel line, the popularity of Forgotten Realms <em>as a D&D setting</em> blows all others out of the water.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6309660, member: 58197"] 5E certainly won't keep you from homebrewing or using non-standard settings. D&D has always had lots of room for homebrew settings, and I am positive 5E will be no different. No edition's core books have given more than a nudge in the direction of a specific setting; I think 3E was probably the nudgiest, but that's not saying much. The one area where it [i]will[/i] make a difference is in published adventures. This is a bit more important for 5E than it was in previous editions, because 5E is leaning more heavily than most on published adventures in the first few months, partly to compensate for the fact that we won't have all the core books for a while. There's always a choice with a prefab adventure: If you make it setting-agnostic, it's easier for homebrewing DMs to use it out of the box, but you can't make use of the depth of a setting's lore. If you tie it tightly to a particular setting, you get all kinds of hooks to add depth and color to the world, but it can't be used in other settings without a lot of rework (and what's the point of using a prefab if you have to do a lot of work to get it ready?). 4E tried going the first route, using the Nentir Vale as a portable mini-setting that could be plopped in wherever. 5E has chosen the second. Personally, I'd have preferred Greyhawk--I like the atmosphere of Greyhawk better; less Aragorn, more Conan--but there was never any question what setting they were going to go with for D&D's flagship. Whatever the merits of the Dragonlance novel line, the popularity of Forgotten Realms [i]as a D&D setting[/i] blows all others out of the water. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls did an interview for Escapist Magazine and reveals PHB classes, races, and much more
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