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Mike Mearls Discusses the First Round of Public D&D Next Playtests
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<blockquote data-quote="Morrus" data-source="post: 5925181" data-attributes="member: 1"><p><span style="font-size: 12px">WotC's Mike Mearls discusses the first round of D&D Next public playtests in <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120528" target="_blank">this article</a>, delving into some of the design decisions and future directions.</span></p><p> </p><p> </p><p></p><p><span style="font-size: 12px">He touches on each of the pre-generated characters, and many of the mechanics in the "How to Play" documents - such as advantage/disadvantage, contests, movement, stealth, and more. One part of that is a widely asked question in the forums: why do the weapons in the equipment section not match the damage entries on the character sheets? Turns out that's not a mistake: it's because races can have an affinity for weapons which changes the base damage. </span><span style="font-size: 12px">He also suggests trying a few alternatives:</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px">Give the fighter an additional theme (the cleric's guardian theme)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Play with or without themes and/or backgrounds while also removing Hit Dice</span></li> </ul><p><span style="font-size: 12px">He'll be discussing the DM document in a future article.</span></p><p> </p><p><span style="font-size: 12px">As a reminder, if you haven't signed up yet for the public playtest, </span><a href="http://www.enworld.org/forum/news/323646-d-d-next-playtest-begins.html" target="_blank"><span style="font-size: 12px">click here for full instructions</span></a><span style="font-size: 12px">.</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 5925181, member: 1"] [SIZE=3]WotC's Mike Mearls discusses the first round of D&D Next public playtests in [URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120528"]this article[/URL], delving into some of the design decisions and future directions.[/SIZE] [SIZE=3]He touches on each of the pre-generated characters, and many of the mechanics in the "How to Play" documents - such as advantage/disadvantage, contests, movement, stealth, and more. One part of that is a widely asked question in the forums: why do the weapons in the equipment section not match the damage entries on the character sheets? Turns out that's not a mistake: it's because races can have an affinity for weapons which changes the base damage. [/SIZE][SIZE=3]He also suggests trying a few alternatives:[/SIZE] [LIST] [*][SIZE=3]Give the fighter an additional theme (the cleric's guardian theme)[/SIZE] [*][SIZE=3]Play with or without themes and/or backgrounds while also removing Hit Dice[/SIZE] [/LIST][SIZE=3]He'll be discussing the DM document in a future article.[/SIZE] [SIZE=3]As a reminder, if you haven't signed up yet for the public playtest, [/SIZE][URL="http://www.enworld.org/forum/news/323646-d-d-next-playtest-begins.html"][SIZE=3]click here for full instructions[/SIZE][/URL][SIZE=3].[/SIZE] [/QUOTE]
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