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Mike Mearls Dungeons & Dragons 5e interview, 6/26/14
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<blockquote data-quote="MoonSong" data-source="post: 6322576" data-attributes="member: 6689464"><p>The "I just do magic, why or how isn't obvious and a mystery and let's leave it at that, I'm just magical" sorcerer.</p><p></p><p></p><p>No, the magic itself has always been something wonderful and sparks my imagination, but the image of the barbed guy in robes carrying a spellbook doesn't tickle my fancy. It just feels wrong, as some kind of nerdy power fantasy I just don't get. But it always was that way: magic=brains! No matter what, and despite the magic user/mage being labeled as the generic all purpose spellcaster, it always felt short to me, all of them were mandatory bookworms with the same basic backstory. The sorcerer was the answer, magic yes, no mandatory backstory double yes. All of the characters I always wanted to play were suddenly possible with a single class. But the problems were easily evident, the original sorcerer wasn't different enough form the wizard and had a lot of pointless limitations to prevent them to outshine wizards but that in practice limited the class versatility. And the fact that most people extended all of the flak they had with wizards to sorcerers meant that sorcerer players could never get nice things. </p><p></p><p>And then in fourth edition, when they were focussing on making the sorcerers different enough, they picked the wrong thing to focus on and made it all about the bloodline, the bloodline, what before was a mystery and possible seed for plot hooks and character customization but that remained in the background when you didn't want it was no longer as subtle, instead it was hardcoded; it became all the class was about and in a bad way, typecasting the otherwise flexible and versatile class into an arcane barbarian that could only fry stuff in the process. Pathfinder went a similar way with the bloodlines, but the variety they offered left some room for character variety. </p><p></p><p>5E started pressing the right buttons, with metamagic and all that. But it went by the same mistakes of 4th edition. </p><p></p><p></p><p></p><p></p><p>This is as if I was looking for a safe utility motorcycle that looked pretty with good gas/mile ratio and all that was shoved into my way were contaminant dangerous and loud choppers modified to scare children and that need the strength of a gorilla to be controlled that would either make me look like out of place when riding them or call the attention of the wrong people or the police, or all three. And then when I described what I was looking as "you know like a sedan if a sedan was a bike" all I got in response was "well then buy a sedan and sew it in half, it is more or less the same thing."</p><p></p><p>All I want is a spellcaster without scholarly baggage for whom magic feels like an extension of his/her being instead of a tool that is used and forgotten and without having to be punished by turning into a monster or a dangerous lunatic that puts the party at risk at any opportunity. Where's subtlety? where is elegance? where is beauty? I want a spellcaster that is as free to build things as to destroy them and not one that is only good for blasting.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6322576, member: 6689464"] The "I just do magic, why or how isn't obvious and a mystery and let's leave it at that, I'm just magical" sorcerer. No, the magic itself has always been something wonderful and sparks my imagination, but the image of the barbed guy in robes carrying a spellbook doesn't tickle my fancy. It just feels wrong, as some kind of nerdy power fantasy I just don't get. But it always was that way: magic=brains! No matter what, and despite the magic user/mage being labeled as the generic all purpose spellcaster, it always felt short to me, all of them were mandatory bookworms with the same basic backstory. The sorcerer was the answer, magic yes, no mandatory backstory double yes. All of the characters I always wanted to play were suddenly possible with a single class. But the problems were easily evident, the original sorcerer wasn't different enough form the wizard and had a lot of pointless limitations to prevent them to outshine wizards but that in practice limited the class versatility. And the fact that most people extended all of the flak they had with wizards to sorcerers meant that sorcerer players could never get nice things. And then in fourth edition, when they were focussing on making the sorcerers different enough, they picked the wrong thing to focus on and made it all about the bloodline, the bloodline, what before was a mystery and possible seed for plot hooks and character customization but that remained in the background when you didn't want it was no longer as subtle, instead it was hardcoded; it became all the class was about and in a bad way, typecasting the otherwise flexible and versatile class into an arcane barbarian that could only fry stuff in the process. Pathfinder went a similar way with the bloodlines, but the variety they offered left some room for character variety. 5E started pressing the right buttons, with metamagic and all that. But it went by the same mistakes of 4th edition. This is as if I was looking for a safe utility motorcycle that looked pretty with good gas/mile ratio and all that was shoved into my way were contaminant dangerous and loud choppers modified to scare children and that need the strength of a gorilla to be controlled that would either make me look like out of place when riding them or call the attention of the wrong people or the police, or all three. And then when I described what I was looking as "you know like a sedan if a sedan was a bike" all I got in response was "well then buy a sedan and sew it in half, it is more or less the same thing." All I want is a spellcaster without scholarly baggage for whom magic feels like an extension of his/her being instead of a tool that is used and forgotten and without having to be punished by turning into a monster or a dangerous lunatic that puts the party at risk at any opportunity. Where's subtlety? where is elegance? where is beauty? I want a spellcaster that is as free to build things as to destroy them and not one that is only good for blasting. [/QUOTE]
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