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Mike Mearls explaining his view of D&D and how it should be merchandize
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<blockquote data-quote="BryonD" data-source="post: 6534954" data-attributes="member: 957"><p>Kinda-sorta <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the great majority of that overlap is defined as this: If you are a WoW player and it is 1977, you are playing D&D because it is the closest thing to WoW that actually exists.</p><p></p><p>To me this is a significant difference because overlap and competing for market share is one thing, and simply becoming obsolete to a portion of the market is quite another.</p><p></p><p>Obviously there are a lot of people who truly do overlap and are part of the market for both. And most of those have limited budgets so there is some degree of competition.</p><p></p><p>But I think it is substantially less than a simple before and after comparison would lead one to conclude.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6534954, member: 957"] Kinda-sorta :) I think the great majority of that overlap is defined as this: If you are a WoW player and it is 1977, you are playing D&D because it is the closest thing to WoW that actually exists. To me this is a significant difference because overlap and competing for market share is one thing, and simply becoming obsolete to a portion of the market is quite another. Obviously there are a lot of people who truly do overlap and are part of the market for both. And most of those have limited budgets so there is some degree of competition. But I think it is substantially less than a simple before and after comparison would lead one to conclude. [/QUOTE]
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Community
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Mike Mearls explaining his view of D&D and how it should be merchandize
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