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Mike Mearls explaining his view of D&D and how it should be merchandize
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<blockquote data-quote="Kramodlog" data-source="post: 6535052" data-attributes="member: 55961"><p>That is the question, isn't. Trapdoor was making one. Probably requiring a monthly subscription. Not sure what it did, but was an app. I guess after that you go into games that you pay with. Have Drizzt slash stuff thrown at him. Elmister fly and peeks at women undressing (he is a perv), etc. </p><p></p><p>People do not need to play with those games or like them. They just need to buy them. A lot of games on Steam are impulve buy and require micro-paiments. It would make sense to go in that direction. </p><p></p><p>Still, not sure you'll get tone of cash out of it. Maybe with novels, comics, t-shirts, plushies, minis, board games, spell cards and DM screens, you make lots of money. </p><p></p><p>It is a gamble. The RPG as more garantied revenues, but we do not know what are WotC/Hasbro's expectations for a brand. Just a RPG could be profitable, but might not meet set goals and expectations.</p></blockquote><p></p>
[QUOTE="Kramodlog, post: 6535052, member: 55961"] That is the question, isn't. Trapdoor was making one. Probably requiring a monthly subscription. Not sure what it did, but was an app. I guess after that you go into games that you pay with. Have Drizzt slash stuff thrown at him. Elmister fly and peeks at women undressing (he is a perv), etc. People do not need to play with those games or like them. They just need to buy them. A lot of games on Steam are impulve buy and require micro-paiments. It would make sense to go in that direction. Still, not sure you'll get tone of cash out of it. Maybe with novels, comics, t-shirts, plushies, minis, board games, spell cards and DM screens, you make lots of money. It is a gamble. The RPG as more garantied revenues, but we do not know what are WotC/Hasbro's expectations for a brand. Just a RPG could be profitable, but might not meet set goals and expectations. [/QUOTE]
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Community
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Mike Mearls explaining his view of D&D and how it should be merchandize
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