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*Dungeons & Dragons
Mike Mearls explaining his view of D&D and how it should be merchandize
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<blockquote data-quote="Celtavian" data-source="post: 6535170" data-attributes="member: 5834"><p>And you'll pick what you enjoy regardless of the time investment. If you make D&D as easy as a board game like Monopoly or a video game, you aren't going to have much of a game. Monopoly can be learned while playing and is extremely simple. Video games have everything created for you. </p><p></p><p>You play D&D because you enjoy the kind of game it is, not because of the amount of time you have to invest in it. I'm not saying simplifying it doesn't help some, but it will never be like a card game, video game, or board game. No one will choose to play one of those over the others based on time to learn investment. World of Warcraft was and is an all consuming part of your life when you play it, especially if you raid. Doesn't make people go, "I can spend less time playing D&D, so let's do that." </p><p></p><p>I think their data isn't based on correlation. It's not a choice of "D&D or video game." My friends and I play both. It has nothing to do with time investment. A cool video game is fun on its own in a completely different way than D&D. There is literally no role-playing or character development in a video game. It is all gear advancement and graphical world immersion in a very linear and repetitive fashion. This can be fun at times, but doesn't replace what D&D provides. That is why we play both. The people that play video games rather than D&D are not doing so because of the time to learn factor or anything of the kind. They are doing it because they prefer video games and will always prefer video games.</p><p></p><p>I think D&D will always be a niche hobby with limited profit potential that attracts a small segment of entertainment dollar. They will find other people willing to play with them wherever they can. It's a very unique hobby that attracts a certain type of person. It will never be otherwise no matter how it is marketed. I hope Hasbro isn't basing their expectations of D&D on the strange idea that it can be mass marketed to a larger population. Maybe Mearls is talking about attracting the younger crowd to develop a new generation of gamers.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6535170, member: 5834"] And you'll pick what you enjoy regardless of the time investment. If you make D&D as easy as a board game like Monopoly or a video game, you aren't going to have much of a game. Monopoly can be learned while playing and is extremely simple. Video games have everything created for you. You play D&D because you enjoy the kind of game it is, not because of the amount of time you have to invest in it. I'm not saying simplifying it doesn't help some, but it will never be like a card game, video game, or board game. No one will choose to play one of those over the others based on time to learn investment. World of Warcraft was and is an all consuming part of your life when you play it, especially if you raid. Doesn't make people go, "I can spend less time playing D&D, so let's do that." I think their data isn't based on correlation. It's not a choice of "D&D or video game." My friends and I play both. It has nothing to do with time investment. A cool video game is fun on its own in a completely different way than D&D. There is literally no role-playing or character development in a video game. It is all gear advancement and graphical world immersion in a very linear and repetitive fashion. This can be fun at times, but doesn't replace what D&D provides. That is why we play both. The people that play video games rather than D&D are not doing so because of the time to learn factor or anything of the kind. They are doing it because they prefer video games and will always prefer video games. I think D&D will always be a niche hobby with limited profit potential that attracts a small segment of entertainment dollar. They will find other people willing to play with them wherever they can. It's a very unique hobby that attracts a certain type of person. It will never be otherwise no matter how it is marketed. I hope Hasbro isn't basing their expectations of D&D on the strange idea that it can be mass marketed to a larger population. Maybe Mearls is talking about attracting the younger crowd to develop a new generation of gamers. [/QUOTE]
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