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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explaining his view of D&D and how it should be merchandize
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<blockquote data-quote="Jester David" data-source="post: 6535237" data-attributes="member: 37579"><p>Mearls went into this a little more where he talked about playing the game without actually playing the game. The meta where you build characters and plan your current and future PCs, sketch out possible campaigns, make monsters, and the like. He used the Car Wars game as an example, but any crunchy RPG works. </p><p></p><p>It's a valid way to get enjoyment out of an RPG. I have a player that does that when his work sends him on long road trips. </p><p>However, it's still a barrier to entry. Because if the game expects you to sit down for 30-90 minutes to make a character before you can play, then that's hard to get started. I have players that love to play but don't think of the game away from the table and levelling up their character is a chore because it means slowly going through all their choices and options. </p><p></p><p>That's hard enough at the best of times, but gets trickier now when casual entertainment is so accessible. </p><p>You can spend 30 minutes building a character or playing Candy Crush. </p><p></p><p>Playing has the same rough competition as before, but prep has so much more.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6535237, member: 37579"] Mearls went into this a little more where he talked about playing the game without actually playing the game. The meta where you build characters and plan your current and future PCs, sketch out possible campaigns, make monsters, and the like. He used the Car Wars game as an example, but any crunchy RPG works. It's a valid way to get enjoyment out of an RPG. I have a player that does that when his work sends him on long road trips. However, it's still a barrier to entry. Because if the game expects you to sit down for 30-90 minutes to make a character before you can play, then that's hard to get started. I have players that love to play but don't think of the game away from the table and levelling up their character is a chore because it means slowly going through all their choices and options. That's hard enough at the best of times, but gets trickier now when casual entertainment is so accessible. You can spend 30 minutes building a character or playing Candy Crush. Playing has the same rough competition as before, but prep has so much more. [/QUOTE]
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Mike Mearls explaining his view of D&D and how it should be merchandize
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