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Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Charlaquin" data-source="post: 9773210" data-attributes="member: 6779196"><p>Alright, well that’s definitely the problem.</p><p></p><p>I don’t suspect you’re much slower than most, no. You’ve just got an above average sized group of players who tend not to play at a very fast pace, fighting combats that are probably significantly above the expected difficulty. There’s nothing wrong with any of that, but it does all contribute to your combats taking a long time to resolve. So, if you’re imagining 6+ combats <em>like that</em> a day, yeah, no wonder it sounds like a boring slog. I recommend at some point trying to run encounters according to the DMG guidelines for a group of 4 or 5 players. I think you will find that it’s much easier to get through them very quickly and get many more of them done in a session. You might not prefer that to how you currently run things, and that’s fine if so. But you might find it illuminating. In my experience, running any game as intended has a way of revealing why a lot of the design choices that would otherwise feel, frankly, stupid, were made, and even if you don’t like the game as it was designed, understanding how it was designed and why can be really helpful in coming up with house rules that <em>directly</em> and <em>specifically</em> fix the things you don’t like about it, with fewer unwanted side-effects.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9773210, member: 6779196"] Alright, well that’s definitely the problem. I don’t suspect you’re much slower than most, no. You’ve just got an above average sized group of players who tend not to play at a very fast pace, fighting combats that are probably significantly above the expected difficulty. There’s nothing wrong with any of that, but it does all contribute to your combats taking a long time to resolve. So, if you’re imagining 6+ combats [I]like that[/I] a day, yeah, no wonder it sounds like a boring slog. I recommend at some point trying to run encounters according to the DMG guidelines for a group of 4 or 5 players. I think you will find that it’s much easier to get through them very quickly and get many more of them done in a session. You might not prefer that to how you currently run things, and that’s fine if so. But you might find it illuminating. In my experience, running any game as intended has a way of revealing why a lot of the design choices that would otherwise feel, frankly, stupid, were made, and even if you don’t like the game as it was designed, understanding how it was designed and why can be really helpful in coming up with house rules that [I]directly[/I] and [I]specifically[/I] fix the things you don’t like about it, with fewer unwanted side-effects. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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