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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="M_Natas" data-source="post: 9773413" data-attributes="member: 7025918"><p>Hey, my old thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>That excel sheet is the basis for my homebrew monster difficulty ^^.</p><p></p><p>I wanted to say, what Mearls says seems to be common knowledge, at least I thought it was and you just tell new DMs that they need either more.encounters or up the difficulty to 2x deadly.</p><p></p><p></p><p>Like the game I DM right now, a party of 4 x level 5 players defeated the boss monster (a cr10 creature that turned after dead into another cr10 creature, bursting out of the corpse) and it was quite close because every party member was basically one hit away from being unconscious.</p><p>They had 3 encounters before, but they solved them intelligently, so they were nearly full on ressources.</p><p>But that tells you about encounter balance in 5e (2014)- a level 5 party can destroy a CR 10 Boss monster with double its hit points, when fully rested.</p><p>I had fun, the players had fun and they felt challenged.</p><p></p><p>So, but if people wanna fix the problem, it is quite simple: Removal of Short and long rests. Give out Mana, Stamina (for rechargable abilities) and Healing potions. Now the DM decides the flow of resting trough the amount of Potions he is giving the party.</p><p></p><p>Or use my better variant gritty realism resting rules:</p><p></p><p>[EMBED content="thread-700415"]https://www.enworld.org/threads/long-rest-variant-my-gradual-gritty-realism-variant-rules.700415/[/EMBED]</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9773413, member: 7025918"] Hey, my old thread :D That excel sheet is the basis for my homebrew monster difficulty ^^. I wanted to say, what Mearls says seems to be common knowledge, at least I thought it was and you just tell new DMs that they need either more.encounters or up the difficulty to 2x deadly. Like the game I DM right now, a party of 4 x level 5 players defeated the boss monster (a cr10 creature that turned after dead into another cr10 creature, bursting out of the corpse) and it was quite close because every party member was basically one hit away from being unconscious. They had 3 encounters before, but they solved them intelligently, so they were nearly full on ressources. But that tells you about encounter balance in 5e (2014)- a level 5 party can destroy a CR 10 Boss monster with double its hit points, when fully rested. I had fun, the players had fun and they felt challenged. So, but if people wanna fix the problem, it is quite simple: Removal of Short and long rests. Give out Mana, Stamina (for rechargable abilities) and Healing potions. Now the DM decides the flow of resting trough the amount of Potions he is giving the party. Or use my better variant gritty realism resting rules: [EMBED content="thread-700415"]https://www.enworld.org/threads/long-rest-variant-my-gradual-gritty-realism-variant-rules.700415/[/EMBED] [/QUOTE]
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